IMPORTANT! DO NOT TRY TO LOAD A GAME SAVE FROM THE EARLIER VERSIONS AFTER INSTALLING THIS UPDATE. MAKE SURE YOU START A NEW FRESH GAME.
V1.81 MF fixes 478mb zip, Ringwoods Map Update, Multiplayer YES. Map optimised via a second GE pass to reduce size.
Ringwoods 1.81MF is log error free .
Important Change: You need to unzip the main file and you will have RingwoodsV18MFupdate and 9 other zip files plus a short notepad readme. PLACE ALL ZIP FILES in your mod folder. The included AnimationMapTrigger has the functions for the Gates, Roof and Doors to the new chicken fattening shed at the North Farm.
Ringwoods loads error free for thousands of users:
IF Ringwoods Fails to load it will be due to a MOD Conflict/limit in your current MOD folder.
Try This: Rename your current MOD Folder to say mods3. Create a new mod folder named mods, place just the 10 Ringwoods zip files into it and load the game, select the map and see if it loads, It should. If it does load slowly bring in your mods from the folder you renamed and keep testing until Ringwoods fails to load again, Now Remove the conflicting mod/mods from the folder.
Starting equipment is better than basic and worth +999k if sold towards mods.
It would be a great help to others If you could comment on how this map performs with your PC system specs. This plays perfectly on our systems with settings set to HIGH and 2xAS , 2xAA enabled. Win7 64bit, 8gb Ram, Xeon quad core CPU's and Geforce 670 MSI graphics cards.
For players new to Ringwoods the map was based on the original Westbridge map, it has a huge surrounding natural forestry trail which rings the full map on it's pushed back boundarys without sacrificing any field space. To say a few trees are pre-planted is an understatment and it's a fun place to take a break from farming with an off road pickup. Field layouts have been changed from the Westbridge original map to make a better operating environment. There are 3 large farms, Multiple ways to make money and places to sell. 3 sawmills and a main mill with Marhu's sawmill at it's center. Animal fattening pigs, beef and chickens, Compost factory, Farmer_Andy's new salad factory, 4 fenced empty flat areas for placeable mods, a wool pallet collector and more. The trees have had photoshop work and so have most of the textures in the map making it a beautiful place to farm in.
Mods you will need:
Animal transport trailer like Marhu's Joskin Betimax RDS7500, A multi trailer and shovel that can transport and tip compost, A multi tanker like Farmer_Andy's Kotte Garant that can transport and fill water, fuel, fertilizer and liquid manure.
Thanks to all that pointed out small issues for me to fix or change ready for this update, they have all been addresed. I'm 1 guy and I make mistakes but I fix them fast if I'm made aware.
Fixes for V1.81
Although the V1.81fix looks the same as 1.8 appart from the new fencing 2 good performance gains were had by removing the recieve shadow map from the 1000+ trees. Cast shadow is still active and so is collision annd the visual impact is minimal. The old fencing was replaced and also cast and recieve shadows is now off as it was a gain that had minimal impact visually and a good gain to be had. The new fencing also blends better with the map.
The texture was fixed for all the buildings that used the Hangar diffuse.. Various other reported minor issues have also been fixed.
V1.81End.
New For V18MF
This can be considered as the final version of the Ringwoods map although it will be maintained with future updates where needed.
Field 11 area change presents a nice large square field now.
After the field 11 area change a new area was created for th flourmill and it's tip point.
Fields 14 and 15 were flipped and resized which now presents field 15 as the second largest field in the game. Fields 14 and 15 are split by a ploughable grass lane which if joined would create the largest field on the map. Roads and gated entrances were adjusted around this area.
The Southfarm has layout has been finished and includes a flat placeable area.
The Northfarm layout has also been finished and now includes a small pond near the barn where you can back a water tanker in and fill like at the main farm.
Silo's have all been updated with new signs and digital amount readouts.
Tree collision is back on for all trees now.
Ringwoods Mutifruit, now when I first implemented this I hated the way it looked and spoilt the map with it's darker soil drawdistance layer so I set about changing it, you will see what I mean.
Next came embedded fill plains and particles from the loading, unloading and fuit in trailers so all the fruits are correct and I did the compost soil as well so all trilers will so the correct load.
The woods have increased tree density and have had more texture and ground work.
The Cow Navmesh is fixed at the feeding trophs in the cowzone. Cows will no longer stand in the trophs or do handstands trying to get to the feed.
Prices for pallet boards have been slightly decreased.
A new Spinnery tip point has been added for the sale of cotton.
Other tip points and sale points have had the new fruits added where needed.
The garden centers yard has need enlarged near the compost sale point
Chopped Straw is added to the map.
Some of the auto gates have been adjusted where they hit the ground.
Some of the fencing has been adjusted where it looked wrong.
They PDA is adjusted, correct and the map is upto date with the new areas.
Much more but you'll not notice and over the weeks I've forgot.
Special thanks to bassaddict and Robbie for helping me out with my multifruit issues the other night on FS-UK.
Thanks to upsidedown, Farmer_Andy and Marhu for creating simple easy to install and use scripts and mods for us to enjoy.
V1.8MF END.
COMMENTS
Thank you. Downloading now.
thanx, good to see u up performance :)
No more fixes or updates guy's I've done with the map now, enjoy if not delete and move on as usual. Stevie.
Salut
Comme d'habitude parfait on voit plus a travers le batiment ,quelque petite modification et c'est reparti sur le serveur.
Merci beaucoup pour le suivi de cette carte extraordinaire.
@+
Nexans Merci et amusez-vous, plus de mises à jour. Ma prochaine version wil être ma carte BRV dans un délai de quelques mois.
Seriously, thanks for all the countless hours you've spent on this map. It's by far one of my favorites. Kinda stinks having to start a new game but buying new stuff is always fun!
Hi
A really nice map. My favourite. One thing though.
I get an error message, corrupted files when i try to upload liquidmanure.zip, and manure.zip to my dedicated server.
Without it i can not seem to sow cotton.
What could possibly be wrong?
Br
Thanks Tabe I've started work on the BRV map now, no more updates for Ringwoods.
Hi Bjorn I don't know right now what may be wrong with the 2 support zips. They may have special characters in their code which can be changed or copy files within. Both are available off the internet. FS-UK has them if you wish to download them and see if they fix the issue.
Thanks Stevie!
Ty
Thanks Stevie. Appreciated as always.
WARONDAR thanks, There's the very first pics of my new map on my facebook page.
https://www.facebook.com/farmsimulatormods2015?skip_nax_wizard=true&ref_type=logout_gear
Bonjour Stevie,
Tres belle carte complete. Je voudrais souligner un petit problême. Il y a deux silos dans le BGA qui ne fonctionne pas, impossible de voir l'ensilage après le vidage d'une benne. pensez-vous corriger ce bug?
Version 1.81
Merci Stevie.
Bonjour et merci, je ne l'ai pas eu ce problème avant et je viens de testé ceux de ma carte (avez-vous dire les trémies Fliegl à la fin de la rampe dans le BGA?) Ils travaillent. Il ya un bug connu sur la carte dans le BGA qui est dans la carte originale. La mise à jour du jeu de la prochaine Giant réparer.
Aviez-vous déjà mis à jour le plan d'une version à l'autre et pas commencé un nouveau jeu que cela va causer ce genre de problème que vous rencontrez. Assurez-vous que vous avez réellement supprimer l'ancien jeu de sauvegarde.
I have erased all the old games and all mods before stating a new game with V1.81. I use this version only. The problem is only 2 of the 4 long silos in the BGA work well. When we dump in we dont see the silage there. I see the counter but these silos look empty.
Les tremies sont OK.
That's the bug, a few other people can't fully empty them either. Patch 1.3 will fix that but don't use the public beta that's out now, wait a few weeks. The silo's can be manually reset in the xml file but you will have to PM me on FS-UK same user name Firez34. I will dig the info out on how to do it.
OK, i will wait for Patch 1.3 for a fix.
For manually reset the xml file if you have time, you have my eMail.
Thank you Stevie.
PIERRE I don't have your email but here's the link to the Giant's website regarding the issue and how to manually fix/reset the levels. If your not sure about working with xml do not attempt the fix wait for the patch.
http://forum.giants-software.com/viewtopic.php?f=833&t=76107
I probably spent more hours on your map than all others in the past few years combined. :) Great job! I saw the new map on FB very exciting. Is it based on any other map or your fresh creation?
Hi Guest glad to hear your hammering it, Black Rock Valley is built from scratch. The facebook page is for daily progress of the build and photo's.
I think I'm missing something basic here. I don't see a Download button for Ringwoods Final Map. I saw one in the list of Maps, but it only brings me to this description page. I'm using Safari which sometimes causes problems with web pages. Maybe this is the trouble?
George
George the 2 download links should be right above where these comments start.
Thanks, I don't know how I missed them. I tried some others, but not that for some reason. The map looks good so far, though I might need more experience with farming to really appreciate it. I've just been running in Bjornholm for a couple of weeks. I notice, though, that the graphics are a little slower than in Bornholm for some reason. I have a
Macbook Pro (Retina Mid 2012),
2.3Ghz Intel Core i7
16GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 1024MB
George
George there's over 5 times the objects in the Ringwoods map than the Bjornholm map that's why it's slower on your laptop. it's hammering your GPU. Glad to here that you've got it though.
I like the map a lot where can I get diesel at and how do I get seeds for the vegetable plant..
The salad factory use wheat for seeds and for diesel you need the kotte garrant universal tanker by Farmer_Andy with Marhu's script it will fill water, diesel and fertilizer.
thanks firez34 I will give it a try thanks again
do you know a link to get the trailer?
It's in the notepad readme that comes in the map files, go to the Marhu website it's in the mods section, new version first few pages.
I gotcha. I cant give veg. water or fertilizer? and where do I get diesel? thanks sorry for the trouble
Thanks, I thought it might be that graphics chip. I guess I know my limit now. I think it cannot be upgraded. Maybe time for a different computer, heh.
I'll try turning down the detail level. Maybe that won't matter.
George
Ok George good luck.
ALABAGUY, you get the diesel from the red farm refuelling tanks, Wheat with a trailer from any farm silo, water by backing the Kotte Universal tanker into the small pond at the main farm or the north farms pond, it will also fill if you reverse up to water fountain trophs. Fertilizer from the large blue silo's at each farm. Reverse up to the tanks at the salad factory to unload.
New Black Rock Valley build update photo's here.
https://www.facebook.com/farmsimulatormods2015?skip_nax_wizard=true&ref_type=logout_gear
works great but when i upload to my dedicated server it just says waiting for game host acceptance..any ideas??? my email is [email protected] please help lol
thanks again FIREZ34. I like the map a lot, and great job
hi can someone help me please i carnt find the triggers for the lettuce green house, iv found the seed trigger but not the diesel or water and fertilizer, please help :-)
Hi FARMERBOY they are at the end of the tanks and just to the side of the generator, they will only work with Farmer_Andy's Kotte Garrant Universal tanker though you you need to download that mod from the Marhu website.
hi again is there another website to download the mod i carnt use a rar file many thanks farmerboy :-)
Not sure but maybe MODHOSTER has it.
hi is there a lime facility on this map :-)
FARMERBOY there's no lime mod in Ringwoods.
Does this map support course play? I can't get it to work on this map. It comes up with the message checking fields that's as far as it goes and locks the game. CP works fine on other maps. This is a great map you can see all the work that's been put into it. Thanks
Gran beautiful job, good.
Do I have a question from harbors, where is it that milk loads him?
Thanks
Hi MAYBERRY FARMER I know Nick has course play set up on the map for the compost plant to garden center so it does work on it.
PARISFALL! No milk sales you have to use a placeable mod for it like the one on the MARHU website.
Update on Black Rock Valley. End of build day 24 and It's finished. From this weekend a select few will be testing it for the week. Once any issues are resolved and I don't expect many V1.0 will be released. Every day of the build has been logged on the Farm Simulator Mods Facebook page. Stevie.
https://www.facebook.com/farmsimulatormods2015
Thanks for the reply Stevie. Tried the map and course play only. Map worked fine. I found a mod in my main folder that turned field boundries off. I think that was the problem. I am still trying to figure where that mod came from. I did not download it. Again thanks for the reply. This is a great map
So It's all done now including the pics, map description and all zipped ready. I think the release for the Public version will be a week on Friday so make a note of the 27/06/2015 if you would like to get your hands on the Black Rock Valley map.
I really love the map but i am having problems finding the right harvesters and cutter heads for the multi fruits could you please direct me to what i schould use for the extra crops
REDNECKPOPS. For cotton soruhum use any maize cutter. Ps my new map is out next week Black Rock Valley.
Hey Stevie, great map, only one big problem I've noticed with this, is the mods "liquidmanure" and "manure" both mess with your sowing machines a lot, both mods and default. It makes it so that one seeder can plant all crops, which is unrealistic, and a pretty big bug with that. I tried with no other mods to make sure this is the problem, and it's those 2 files. Don't get me wrong, though, this map is great, and I'm absolutely loving your Black Rock Valley. Your creations are so good.
Great map! I am really impressed with your ability to make such quality mods! I have spent hours with Ringwoods and will likely spend many more much to my wife's chagrin. I cannot get the Joskin trailer to pick up beef nor sheep. Chickens, pigs, young calves all work great, but I cannot get the other two to work. Does anyone else have this problem? Does anyone have any tips they can give me?
Thanks, Druber
Great map! I am really impressed with your ability to make such quality mods! I have spent hours with Ringwoods and will likely spend many more much to my wife's chagrin. I cannot get the Joskin trailer to pick up beef nor sheep. Chickens, pigs, young calves all work great, but I cannot get the other two to work. Does anyone else have this problem? Does anyone have any tips they can give me? Maybe try an earlier version of the joskin?
Thanks, Druber
Write a comment