LA Canyons v1.2

DESCRIPTION

Traffic Guide:


If using Content Manager / TRACKDAY mode / AI Flood


Select Trackday mode.


Select a Traffic layout.



AI Strength. Use around 90%. Never use less than 80% AI Strength, things will get buggy.



AI Aggression. Use a moderate amount of aggression. A higher setting means the AI cars wont flinch as much when cars get close.

Select a number of AI opponents to use as traffic (To start only use 5 -10 AI or things can get buggy). If you want to increase this later, that's up to you.

Turn off Fuel Consumption. Otherwise the traffic will run out of fuel and keep re-spawning out of fuel causing obstructions.

Turn off Damage. May help car mods with poorly setup suspensions, as at start of a session Assetto Corsa 'drops' the cars on to the road.

If random glitches happen, stick to using default Kunos cars to troubleshoot, add mod cars one at a time...

If Content Manager / AI Flood still cause you issues, revert to RACE mode. You'll need to run more AI opponents but it will use default Kunos AI routines. Alternatively try different versions of CSP as some versions are buggy. Consult Content Manager / CSP documentation if you find any!

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If using Stock Assetto Corsa / RACE mode

Select Race mode. (Quick Race in stock AC

Select a Traffic layout.

AI Strength. Use around 90%

AI Aggression. Use a moderate amount of aggression. A higher setting means the AI cars wont flinch as much.

Select a number of AI opponents to use as traffic (You'll need to run 20+ AI to see light traffic)

LA Canyons main loop is 26 miles (Per lane, 1 lane in each direction is effectively a 52 mile long, 4m wide road)

For example 52 AI will equal one car per mile in either direction. If you have a slow computer don't attempt to run an excessive amount of AI for your machine. To give your CPU an easier time I'd recommend Trackday mode, and make sure you read the 'General Tip' below.

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General Tip: If you get poor performance in Assetto Corsa, make sure you're using mod cars that all have proper LODs (something like... *LOD_B.kn5, *LOD_C.kn5, *LOD_D.kn5)

The top quality car mods here on Race Department will have these LODs. Random mod cars / ripped cars / poor quality mods might not.

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Drive Tastefully! Always respect other drivers (Including the AI)


Sections:

- Angeles Crest Highway (15km)

- Upper Big Tujunga Canyon Road (14km)

- Angeles Forest Highway (14km)

- Barley Flats Road, a side road which leads towards Mount Lawlor (4km)


Layouts:

1. Normal Layout (AI, cams & 32 pits)

2. Reverse Layout (AI, cams & 32 pits)

3. Free Roam (100 pits)

4. Free Roam Distant (60 pits)

5. Mount Lawlor Tourist (50 pits)

6. Pursuit – there are two starting locations;

- 32 pits @ Regular Start​- 18 pits @ Hidden Springs Tunnel​​Thanks to Random Callsign for the great video and kind words!


Credits:

Phoenix77,

A massive thanks goes to @Ben O'Bro for his Epic detailing work, ideas, and for sharing his knowledge of 3DS Max.. And for being an awesome dude to work with.

Huge thanks to @correca for recording all AI lines, all track maps... and for general testing.

Big thanks to @Leonardo Ratafiá for TV2 Track Cameras / Mt Wilsons TV Cameras.

Big thanks to @CobraCat, @shmafoozius, @guidofoc, @hal4000, @Tberg, @Andy-R, @JackCY, @Kenny Paton, @stingray_SIX_TWO and @Rollies77 for testing and help.

Thanks to @Rigel for use of his RV

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