As you may notice, the code for this is borrowed from another mod of mine, the Gavril Vertex
How it works:
The brakes have a new overlay mesh added around them which has a transparent HTML texture. The texture will start to change the transparency of 3 texture layers once certain temperatures have been reached. As it's an HTML screen, this can be done very smoothly as shown in the GIF.
Thanks to LucasBE , the textures now look A LOT better as they're properly rendered and stuff
I adjusted the temps a bit downward to make the brake glow more noticable, so it's not that rare occasion that you can sometimes see when looking at it in the right moment. However, not that low that its always there. Heavy braking may lead to a short moment of red glow. Proceeding to do so will obviously heat-soak the brakes etc.
Currently Supported base-game vehicles:
Bruckell LeGran
Bruckell Moonhawk
Bruckell Bastion
Burnside Special
Civetta Bolide
Civetta Scintilla
Cherrier Vivace/Tograc
ETK I-Series
ETK K-Series
ETK 800-Series
Hirochi SBR4
Hirochi Sunburst
Gavril D-Series
Gavril Roamer
Gavril H-Series
Gavril Barstow
Gavril Bluebuck
Gavril Grand-Marshal
Ibishu Pigeon
Ibishu Wigeon
Ibishu Miramar
Ibishu Pessima (old)
Ibishu Pessima (new)
Ibishu Hopper
Ibishu Covet
Ibishu 200BX
Solaid Wendover
SP Dunekicker
SP Rockbasher
All base game vehicles (apart from the Piccolina) that have Disc Brakes are supported in this mod.
Picoolina isn't supported as that still uses it's own ancient and outdated brake meshes and textures instead of the common ones.
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