This is a recreation of the Bridgehampton Race circuit, built in 1957 the track was located in the heart of the Hamptons on Long Island NY.
This track is modeled after the later years around the late 80's and
early 90's when wild grass was everywhere and the trees were tall.
I decided to recreate the track from zero in order to use all the features built in the game engine. In this way you can enjoy a nice looking track, perfect vegetation and PBR materials, great phisics and performance optimization... this cost me weeks of work but the track is actually fully functional and ready to host a race!
All the track barriers and object collisions meshes have been recreated in the game engine to avoid the "sticky" problem that you are used to see on other Assetto Corsa's conversions.
I decided to leave the fences transparent to collision because in my
opinion it's more realistic to have it like that than having a solid
wall behaviour when you impact on them.
Feel free to report any problem with the track.
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