MK's Dynamic Weather Release v1.0.1

DESCRIPTION

This Lua script creates a dynamic weather system in BeamNG! The appearance can be improved, given the capabilities of the game engine (rain, fog, clouds), I believe it is still pretty impressive. The script is still in the beta testing phase and is not fully completed, but the main features are already functional.


Current features:

- Weather conditions: sunny, cloudy, light rain, heavy rain, storm, fog, rain in fog, and dynamic wind that affects vehicles and ground objects (depending on site-specific support);

- Wind with gusts occurring randomly from time to time. The frequency and strength of these gusts depend on weather conditions;

- Tornadoes that move slowly behind the player and interact with physical objects (such as vehicles, concrete walls, mattresses, etc.) can only be active one at a time;

- Slippery roads during rain or snow (this applies to terrain roads and does not apply to mesh structures such as bridges);

- Dynamic rain, clouds, fog, temperature and brightness;

- User interface for optional weather, wind, tornado and road condition control;

- Compatible with career mode and missions/scenarios.

Since version 1.0, the user interface is bound to Ctrl + Alt + W!


Instructions:

To activate dynamic weather on the map, press Alt + W. If you want to hide wind gust messages and event announcements, press Ctrl + Alt + W. These keyboard shortcuts can be changed in the settings. Once activated, a message should appear in the upper right corner of the screen. When you change the map, the script will unload itself to prevent problems. You will need to re-enable it manually.

Tornadoes are not part of the weather yet, you need to enable or create them manually. You can create a tornado near your current vehicle by using Alt + T. Random tornado creation can be enabled in the UI, but it is currently not weather dependent. This will be improved in a future update. Only one tornado can be active at a time.

If you want a specific weather event to occur, you can use the UI that is displayed when the main menu (Esc) is active. You can also use it to control road conditions, wind speed, tornadoes, time between random weather events, and toggle between snow and rain. Alternatively, you can also use the console commands that are documented in the discussion thread.


Version 1.0.1:

- Fixed compatibility with various mods;

- Reduced fog density during tornadoes.

CREDITS

MegaKnight

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