Need for Speed Most Wanted 2012 Port 0.31.x

DESCRIPTION

Features:
- All districts including DLCs
- Every prop, dynamic meshes, and light sources ported from the original game
- Separate collision meshes converted for BeamNG
- Radio OST with its UI (with 3rd party addon support)
- Crash Camera
- Visuals updated to Physically Based Rendering
- Working Big Map view
- Lua map settings that allow you to disable some of the map features
- Working gas stations
- Seamless day and night cycle support including lights and emissive materials
- Traffic support
- Speed traps with Most Wanted UI and player scores tracking
- Billboards system
- Tunnel zones and lighting
- Parking spots
- Dynamic Cubemaps
- Most Wanted terrain converted to BeamNG's terrain system
What's planned for the next updates:
- More features ported from Most Wanted 2012 including betas content, such as UI or map sections
- Dynamic props, that would allow to have fully dynamic billboards with satisfying destruction
- Fully dynamic weather system
- Need for Speed Most Wanted 2012 traffic and police vehicles port for this map

Need for Speed UI Pack:
This pack of UI apps contains several different speedometers and odometers that resemble Need for Speed games.
In the current version, it only contains 3 speedometers from various versions of Need for Speed Most Wanted 2012.
In the future, I plan on adding more elements of UI like navigation, and nitro/boost bars. heat level or even rear view mirrors more.

List of apps:
1. Most Wanted Speedometer Retail Version (from the final game)Known issues:
- Changing song will cause a bit of lag, need to find a better way to implement radio tracks in GameEngine
- Terrain materials are WIP, current ones are placeholder and do not contain any kind of materials mixing
2. Most Wanted Speedometer E3 Version (from build that was used during E3 Conference in June 2012)
3. Most Wanted Speedometer Hawaii Main HHH Version (May 19, 2012 prototype)

Minimum to run requirements:
- BeamNG v0.31.x
- at least 10GB of free ram
- 2GB VRAM GPU (on lowest texture settings)
- AMD Ryzen 5 1500X or Intel Core i7 7700 or similar CPU

CREDITS

Car_Killer - Porting everything to BeamNG, programming, UI design, reworking textures
DGIorio - Making a Criterion Games Blender tools that allows porting this map so easily in the first place
Dummiesman - Light culling Lua code
thomatoes50 - Additional help with some math for converting objects
AgentMooshroom5 - Additional help and testing
DankMemeBunny - Additional support and feedback
Ezo - Additional support and feedback
TwoTwoNine - Asking me if I'm able to port this map, it happened thanks to him ;)
Cyborella - Initial file extraction from PS3 Devkit that allowed me to research how to optimize the map for BeamNG
! nick - Fairhaven license plates
Criterion Games - Making this controversial but in my personal

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