Nürburgring Map BeamNG 0.33

DESCRIPTION

Collision holes all along Döttinger Höhe (long back straight) road edge have been fixed

Fixed textures of off-track buildings

Replaced static Touristenfahrten entry gate meshes with animated meshes that open automatically when you get close to them:

beamngNordsUpdateGates.gif

Refuelling locations added in T13 pit area and GP-Strecke pit lane

Distant treeline billboard material is now correctly set to double-sided

Default Grass groundmodel replaced with a custom shallower groundmodel to prevent very low cars (e.g. Carbonworks F4) from getting beached and to improve grip loss

Adjusted multilayer detail texture scales to be a bit more varied

Fixed flickering visible AI line in some parts of the track

Black stripes in grass fixed. Appears to be a changed behavior of detail normal textures in 0.28 but doesn't affect my other maps as far as I know.

Bloom fix. A script is now included to automatically increase the bloom threshold making it less blown out.

Lighting adjustments: Sun brightness has been reduced slightly. New static cubemaps.

AI hotfix. AI should no longer stop and try to turn around near the beginning of Döttinger Höhe.

Significant performance optimizations recommended by Olrosse

More materials converted to multilayer PBR like grass

Fixed some collision issues at Brünnchen reported by Yu and Juan Ordóñez Galbán

Fixed collision materials of kerbs and Karussells

Brand new lighting and shadow settings

AI paths for the Nordschleife loop only - traffic can now be spawned

Added default German license plate

Fixed disappearing shadows in first person camera in certain FOVs and aspect ratios

Fixed "ghostly" 3D-looking car shadows

Added missing objects like trees and Touristenfahrten area

Added Grand Prix track

Shortened initial loading times by including cached DAE files

Updated important materials to PBR (trees, grass, and other less important objects have not been updated to PBR)

Added time trial layouts for the 24h combined, touristenfahrten, and grand prix layouts

New lighting to suit new PBR materials

CREDITS

BeamNG

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