Stelvio Pass v6 BeamNG 0.31.x

DESCRIPTION

Performance:

The main goal was that this map runs good on my own pc that is 3 years old now with specs:

i7 7700K, 16gb ram, geforce 1060 3gb - running avg 55fps @ 2560x1440

Tested also on:

i7 4700k, 16gb ram, geforce 970Ti "4"gb - running at 60fps @ 2560x1440

Ryzen 5 3600, 16gb, geforce 2070 6gb - running at 75fps+ @ 2560x1440


Know design problems:

Elevation data for the road is not perfect - the best data was from a cyclist

The road is a bit too narrow at some points

Known technical problems:

Mountains - terrain just cut off at the edge of map

Patches of wrong groundmodel texture scattered around

Road textures incorrect priority order

No LOD models

Cable car disappearing at some angles

Roads with area beside the main road are of lower finish quality

size of file

AI is not perfect - so have fun with it…


Works for BeamNG.Drive versions:

0.31.x;

0.30.x;

0.29.x;

0.28.x;

0.27.x;

0.26.x;

CREDITS

Andrej - many building models / testing
Beamng team for the game and used assets
DoullPepper - a lot of textures and wind sounds
Car_Killer - updated to 0.26 + PBR

Similar modifications
COMMENTS

There are no any comments

Write a comment