Map Xero Parklands v2.20 for BeamNG.drive.
A very diverse and large but realistic map that has pretty much everything your heart desires.
The main focus of the map is a race track called Xero Speedring with 5 different layouts (full, Grand Prix, short, full classic, short classic). This track was built in the 1980s after the local airport was closed and a bunch of land became available for use and could be bought cheaply. As a result, the track has some pretty long straights, as well as some street type aspects as you approach the warehouses at the far corner of the track.
On the map:
- 62 missions, including several “careers” ranging from time races to car chases, collections, artificial intelligence races, and everything in between.
- The race course is 3.17 miles long and takes about two and a half minutes to complete in the GTIV Spec K series.
- Sand Dunes. In the very south of the map along the oceanfront you'll find massive sand dunes with giant dune-to-dune jumps. To the northeast of the large open dunes are several wooded dunes similar to those on the Oregon coast. These dunes have 50-100 trails winding between the trees.
- 5 smaller race tracks. In addition to the larger full-size track, there are smaller tracks scattered in and around the Xero Parklands Motorsport Campusall with artificial intelligence running both missions and free-running.
- A drift track, as well as 3 more drift zones, 2 driving schools, and a drift mountain.
- Off Road. For those who like a more relaxed and slower ride off the beaten path this map has two trials trails: one goes almost from corner to corner and passes through two different mountains, and the other goes up a very steep hillside turning back to the watchtower. There is also a full off-road park on the race course where you can test your Jeeps and trucks with a variety of RC Crawler style obstacles such as a log bridge and a ladder climb. Oh, and we must not forget the giant mud bog with very deep mud pits up to 6 feet deep in several places.
Other map chips:
- A sawmill with a makeshift race track inside;
- Pier and shipyard;
- Dirt roads for rallying;
- A full-fledged mountain, perfect for climbing;
- A freeway and two-lane paved road circles the map;
- Town and neighborhoods;
- Rally school with paved and dirt tracks;
- A driving school with autocross and road course;
- A few easter eggs worth seeking out;
- A 1/8 mile course;
- 2 “player's houses” designed for spending time and modifying your cars;
- 3 gas stations (not yet operational);
- A bunch of configs that are used in Ai races and other such missions.
In version 2.20 (09/30/24):
Added 17 brand new missions:
- 5 Derby missions with random opponents
- 3 Track Day missions with random opponents
- 2 new time trials
- 2 Long jump missions
- 2 Knockaway missions
- 3 Arrive missions
Optimization changes:
- Lod models added to the required models
- Collision meshes added
- Sky redesigned for added FPS
- Overall gain of about +20 FPS on my personal machine
- Unnecessary AI machine configurations moved to “auxiliary content”
- Needed configurations now have names and descriptions
- Reduced mission thumbnail size
- Unused assets removed
Updated existing missions:
- Street races with randomized opponents doubled the number of potential opponents (up to 50 total)
- SBR4 has been added to the GTIV race with new details
- A new T-Series configuration has now been added to the delivery quarry
- Minor configuration updates to match the new parts
- Series I derby added to the “car crash” race
- Bastion Touring car is more dynamic + new livery
- Fixed glitchy career system (all missions are available from launch (may still need to reload Lua on first launch (ctrl+L))
- All rally stages updated for future rallies
- Drift missions recalibrated for the new system
New landscape details:
- New terrain textures and materials
- New track signage, including brake shields
- Completely redesigned track grid for fewer tire blowouts and FPS drops
- Custom information boards and maps
- Custom signage for the ranger station
- Abandoned railcars added (see author credits)
- Unusual neighborhood redone
- Much more foliage (especially bushes)
- Recalculated water viscosity
- Changed default time of day
- Changed default time flow
- Changed default fog
- Updated night lighting for realism
- New trail details including a footbridge and gates at all entrances
- Redesigned the parking lot at the top of the mountain for better car meeting and drifting
- All trails redesigned to be more realistic and challenging
- Campgrounds adjusted for realism
- There are now resting places at the stop/refueling station
New locations on the map:
- Added an old railroad depot
- Two brand new off-road tracks have been added
- There is now a land area at the harbor
- Brand new remote campground
- Added police station/fire station (requires minor retexturing to remove the Firwood sign)
- Added underground mine shaft
- The old farm is no longer just a barn in a field
- Added some brand new secrets that I want you to find on your own :)
Miscellaneous:
- Race MP online server script is now initially compatible with the map
- Fixed texture bugs
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