New Temporal Anti Aliasing - No More Aliasing, Flickering v7.2

DESCRIPTION

Changes v7.2

-Fixed some FPS drop problems

-TAA for foliage (tree, grass etc) improved a lot

-T.SSAO improved a lot, Stronger SSAO added

-Flickering & blurry objects at night fixed

-Some changes to solve fps drop on AMD GPUs (not tested)


TAA is a method used by modern games to solve aliasing issues.

- Full implementation of TAA for ETS2/ATS

- It has low performance impact compared to any other anti aliasing solution.

- It is not an only postprocess TAA like you have in other apps which just blurs your screen.


TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA.

It is removing/recuding aliasing, flickering, shimmering with minimal performance impact.


You can get rid of aliasing problems with only 100% resolution scale in game. You can use left gpu power for higher graphic settings or anything you want.


Supported Versions:

ETS2: 1.48.x

ATS: 1.48.x


Installation:

1. Go to Euro Truck Simulator 2/American Truck Simulator folder

2. Go to "bin\win_x64" folder

3. Copy & paste dxgi.dll file

4. Start game with DirectX 11

5. Disable any other anti aliasing (SMAA, MSAA, Nvidia Profile Inspector (NPI))


Settings:

Press "HOME" key to open menu ingame

Rate = TAA apply rate (9 default and recommended)

Sharpness = Sharpen filter rate


***You can use this method for any other project uses dxgi.dll.


Create a folder named "reshade" inside "bin\win_x64\" folder.

Copy reshade files (dxgi.dll, ReShade.ini, ReShadePreset.ini, reshade-shaders) to "bin\win_x64\reshade\" folder.

Put TAA dxgi.dll to "bin\win_x64\" folder.

Now you can play the game with TAA and ReShade.


***When reshade is activated, you need to use "END" key for TAA instead of "HOME" key.

CREDITS

snowymoon

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