Changelog
Update for version 1.43,
Added cables
Added animation of brakes in Salona and outside only from the driver,
Removed defect with headlight lighting, registered in his car dealership,
Maintains painting metallic,
4 regimes of janitors,
Added engine sounds that are made through the FMOD program
Standalone
Sold to the Salon of Mods
Your interior (4 options)
Your wheels (3 options)
Extensive tuning
A large number of accessories
Support DLC Cabin Accessories
Support advanced coupling
Added to orders agencies and gallery
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- 4 Comments
- 306 Downloads
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2 years ago
COMMENTS
mods_ats = modsets - ебаный вор !!!
00:07:02.368 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.369 : [dx11] Failed to create vertex input layout!
00:07:02.369 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.369 : [dx11] Failed to create vertex input layout!
00:07:02.985 : [Vehicle accessory]: 'rtapb359sps2.peterbilt.359.paint_job' /def/vehicle/truck/peterbilt.359/paint_job/rtapb359sps2.sii $5000 lv1
00:07:02.993 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.993 : [dx11] Failed to create vertex input layout!
00:07:02.993 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.994 : [dx11] Failed to create vertex input layout!
00:07:03.002 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:03.002 : [dx11] Failed to create vertex input layout!
00:07:03.003 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:03.003 : [dx11] Failed to create vertex input layout!
Just because a mod has errors does not mean it's fake. In any case the UV Maps just need to be reasigned. Truckpaint shaders generally have UV_0, UV_1 and UV_2. Where as UV_3 is for Normal Maps.
how you chanein em uv channels
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