Peterbilt 359 v1.4 1.43

DESCRIPTION

Changelog
Update for version 1.43,
Added cables
Added animation of brakes in Salona and outside only from the driver,
Removed defect with headlight lighting, registered in his car dealership,
Maintains painting metallic,
4 regimes of janitors,
Added engine sounds that are made through the FMOD program


Standalone
Sold to the Salon of Mods
Your interior (4 options)
Your wheels (3 options)
Extensive tuning
A large number of accessories
Support DLC Cabin Accessories
Support advanced coupling
Added to orders agencies and gallery

CREDITS

Authors: RTA.
- Oleg Verkhovodov: 3D model.
- Smith: template.
- Oleg Verkhovodov: Exterior and Interior Model, Modeling.
- Mikhail Verkhovodov: Conversion and Setup, Animation, etc ...
- Kriechbaum: sounds, engines and transmissions, beta testing.
- PAPPY 11: BETA-Testing.
- Imperator3: beta testing.
- Adaptation for 1.35 and DX11 CALEB CROW
- Adaptation for 1.43 Funyash

Similar modifications
COMMENTS

Commented on 2022-02-03 07:25:42

mods_ats = modsets - ебаный вор !!!

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Commented on 2022-02-03 08:57:34

00:07:02.368 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.369 : [dx11] Failed to create vertex input layout!
00:07:02.369 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.369 : [dx11] Failed to create vertex input layout!
00:07:02.985 : [Vehicle accessory]: 'rtapb359sps2.peterbilt.359.paint_job' /def/vehicle/truck/peterbilt.359/paint_job/rtapb359sps2.sii $5000 lv1
00:07:02.993 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.993 : [dx11] Failed to create vertex input layout!
00:07:02.993 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:02.994 : [dx11] Failed to create vertex input layout!
00:07:03.002 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:03.002 : [dx11] Failed to create vertex input layout!
00:07:03.003 : [dx11] Unable to map attribute (v.tex_coord_2)
00:07:03.003 : [dx11] Failed to create vertex input layout!

1
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avatar
DigitalX
Reply comment on 2022-02-03 17:53:40

Just because a mod has errors does not mean it's fake. In any case the UV Maps just need to be reasigned. Truckpaint shaders generally have UV_0, UV_1 and UV_2. Where as UV_3 is for Normal Maps.

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avatar
dude
Reply comment on 2022-02-05 12:27:17

how you chanein em uv channels

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