This a 4x map, It just a different look and place here in and around in Missouri and states that the Missouri runs thru. I call it Four Acre Farms because it has 4 farms satting on acres.
The map has 4 farms, Farm 1 has new beef, guellepott, smm fertilizer, herb with lime stations. Farm 2 has the dairy, sheep and chickens with guellepott. Farm 3 has the pigs, SMM fill station and has a guellepott with the farm storage and loading silos for peanut, blackeye pea, carrot, sweet potatoes, red beets, sugar beets, potatoes, and sweet corn. Farm 4 has horses and the other stuff that I mention and you can dump at all 4 farms all crops at the farm dump.
You have a new Biogasanlage. You have a Four Acre Farms office that you will start off at. I put greed guelle pots and lagoons around the map so you can buy liquid manure without having livestock to start off. You still have the grain complex right across from the office and the dealer is on the other side of the carwash, and the BGA is start north of the office just down the hill.
I also added a mixing station with extend boom and swivels, I also added the a placeable one so if you need more than one you can put where needed.
I change the placeable beef and swine buildings to brick ones. red brick is swine (pigs) and the white one is for the beef. They are still in the same place as before.
The crops are: wheat, barley, canola (rape), maize, soybean, oat, rye, greenwheat, cotton, sunflower, sorghum, sudangrass, alfalfa, clover grass, potato, sugarbeets, sweet corn, peanut, blackeye pea, carrot, red beets, sweet potato, rice, millet and dinkel.
You can only pick up the crop to sell at the grain complex. and the vegetables at the Farm 3. You can reload seeds, fertilizer, lime, and herbicide and the Sinclair station in the NE area of the map.
The map has SoilManagementAndGrowthControl_v1-2-0 plus Chopped Straw.
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10 years ago
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i downloaded it and cant get it to load it into the game. Any ideas?
No manure at the horse complex to unable to sell the wool pallets at the wool factory. Unloading site has a grate instead of a square.
Biogas: Gator container is half full of silage and will not empty. Came with the map. I can only fill 50% of the container with silage.
Vehicle Selection Menu: After selecting a vehicle, trailer, tool, etc to move it to its designated location or starting point, the vehicle remains at the point where you want to move it from. Will not relocate.
PDA: Will not display any great demands. Great Demands do occur. However, you do not know when or what great demands you are about to have until a great demand is announced.
Chaff: At the farm complex, Chaff can be unload in its storage silo, but the conveyor in that silo will not work to load the chaff into a trailer. Must use a front loader. I have not tested all of the silo conveyors to ensure they all work.
Veg. Storage: Most crops unloaded at this location are not visible. Building mostly empty after unloading crops, Loads are recorded, not visible. While unloading, doors will come down on the vehicle and trailer sending everything flying like an airplane. Load will dump outside the building. Cannot drive through the center door if approached in a straight line. You can drive through the center door if you drive to the side of the doorway. Buildings used in the previous version is preferred.
All animal sheds: Straw unloaded at any animal complex is not visible on the ground or floor. When you unload straw here, it is recorded but does not accumulate on the ground or floor.
Grassy field: Located at the pig farm, half the field is growing grass. The entire field should grow grass as in the previous version.
Traffic Lights: Stays red to long. Takes to much time for the light to change.
I am hoping for an update with the errors corrected.
Will a new version of this map be released soon with the problems fixed?
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