I have fix the barriers at the BGA and I fix why the greenwheat and rye doesn't show up in the list of crops for fertilizier and herbicide list and I have added the mods MapAmplem and mapDoorTrigger.
The map has SoilManagementAndGrowthControl_v1-2-0 plus Chopped Straw.
I have upgraded the farm lot. I have change the color from red to brown and I had some buildings removed and put up 2 modern buildings. I also added the SMM tanks
The farm is center in the middle of the map and the default vehicles is right across the road from the main farm.
The map has one town with working stop light and the 2 trains in the map and a airport with flying airplanes and a heliocopter.
You have dairy cows, sheep, chickens, pigs, beef, and horses to buy and sell along feeding and watering.
The map has changed over time I put in 3 new gas stations, added a farmer market.
A farm silo for blackeyepea, peanut, sweet potatos red beets sweet corn carrot.
I added in kalk/fertilizier silo around the map, the trigger work and I plainly posted sign telling which is kalk/lime and fertilizer silo.
You have sell places for you grain around the map one west end of town you one north west. One north east of town. One south east and the last one south west at the equine stables.
I replace the MapSiloBand with the digital readout display. I move some things around and replace somethings.
The crops are: wheat, barley, canola (rape), maize, soybean, oat, rye, greenwheat, cotton, sunflower, sorghum, sudangrass, alfalfa, clover grass, potato, sugarbeets, sweet corn, peanut, blackeye pea, carrot, red beets, sweet potato, rice, millet and dinkel.
COMMENTS
thanks for opening the BGA gate. They now stay open all the time.
I am having trouble unloading in the bunkers though. there is no dump trigger in any of the bunkers.
Also when using disks it sometimes will only plow half the width of the cultivator. Not sure if it is related or not but when hiring a worker to cultivate a field the tractor will make 1 pass turn around and make the return pass then stop instead of doing the entire field.
Liking the new layout. Kee
Retracting the issue with the cultivators. It seems it was the cultivator I was using. I thought I had been using it regularly on other maps but it was a new download that seems to have its own bugs. - not an issue with the map.
The Missouri maps have been an excellent series of maps for FS13, with this one being the pinnacle of ALL maps on Fs13. With the selection of crops and excellent layout as well as the SMM, this is one of the top notch maps out there, to me.
Agreed. Each Missouri map has seemed to take a large leap forward with each edition and I for one am grateful for the incredible map. I love the large variety of crops in the USA setting(in US myself). Wonderful layout and space. This is my 1st intro to SMM mod and I am learning it, advice appreciated. THANKS!
Just the 1 thing I have found with not being able to unload in the BGA bunkers. Is there a file that can be replaced in the zip folder to fix the issue rather than a whole new release? I can do a little tinkering with the files but I have yet to learn the coding process. THANKS!
Trucking silage from the beef area for now.
BGA not working at all. Cannot unload into bunkers and silage dumped into bga bin just disappears as if dumped on open ground.
Is this something that I can fix or does it have to be a re release?
Take all your mods out accept the ones you need for the map and try to dump with a game trailer that haul chaff of grass and see if you have the same problem you might have a mod it doesn't like. They will one more update for the map coming soon.
Took all mods out except those that came in the Missouri SMM download. Still having the same issue.
Still playing the map just the same, though crops seem to be growing slowly even on the fast setting.
I wish I could do what you do. Still great map all around and the only one I have found with multi-fruit that I like. Being in the US I look for multifruit USA maps. Great work all around!!
And eagerly waiting the new release
Also if it is not too much trouble. The reset vehicles on the in game menu is not working. I got a tractor stuck by accident and ended up having to sell it as I couldn't find a way to un-stick it.
My bad, lousy driver when I am tired. lol
You can find the final update to map at AEM. Called Missouri USA update final.
Not familiar with that one, what/where is AEM?
Nevermind, I found it.
Haven't really got started yet but lookin good. Thank you so much!
It doesn't allow me to buy equipment. Mods or regular.
See you add a MischStation ... I edited a placeable version of it a while ago for Twin Rivers Directors Cut SMM ....
It has a 500,000 capacity for Straw .... 500,000 cap. for Hay ... and 500,000 cap. for Silage ... and the mixing tank has a cap. of 750,000.
Here's the best part...
Straw - accepts all windrows (millet, rye, oat, dinkel, corn, maize, etc.)
Hay - accepts grass, dryGrass, alfalfa (luzerne), clover (klee)
Actually use those windrows for som
where to fill the ammonia tanks? I have a single and a double trailer but I can't find where to get them filled so I can use them in the fields for my soil issues.
please convert this to fs15
Please update to FS15. This is my home state and I'd love to have my server here, or even with a mining mods added would be even better (I live in the lead belt)
can't load the map. doesn't even show up in my list of maps. it is in mod folder...I see this message:Error: Unsupported mod description version in mod Missouri_USA_Revised_SMM
never mind. I see it is only a FS13 mod is why
Write a comment