Hello MH community,
the SplineStreetConstructor as a development of StreetConstructor has come ripe, that it can be tested. So you can create routes on the basis of markers on the map. These markers are associated with the program on cubic polynomials to roads. The functions are described in the accompanying manual (PDF).
Since there are still some improvement ideas, here only once as beta version.
The parameters can be saved in. INI files. To try out I have attached an INI-file and its own road textures. The INI files are fitted to the data of the StreetConstructors; the StreetConstructor-INIs can be read.
Unzip the Arciv and store it somewhere on your computer. In the mods folder it has no function, because it is a program and not a mod.
Content:
SplineStreetConstructor_1.1.exe program
Anleitung_SplineStreetConstructor_1.1.pdf instructions
Strasse.ini sample inifile to try
Strasse_Kuhhof3b_Source.i3d example file for generating shapes
Strasse_Kuhhof3b_Source.i3d.shapes shapes to
Strasse_Kuhhof3b.i3d example file generated for road
Road_51.dds: Road texture with lines page
verge_diffuse.dds: Roadside
Enjoy folders.
Greeting
TracMax
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10 years ago
COMMENTS
Is there any way to generate not flat surface roads?
For example there are road i3d-s that have a "ditch" where the tiers go. Can the program make a road like that? If so how?
Thanks for any help:
Slashdead
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