Ringwoods V1.51 Update, 331.45mb zip.
Just place this zip in your mods folder and load up a new game and select the Ringwoods V1.5 Map.
IMPORTANT! DO NOT TRY TO LOAD A GAME SAVE FROM THE EARLIER VERSIONS AFTER INSTALLING THIS UPDATE. MAKE SURE YOU START A NEW FRESH GAME.
Starting equipment is basic but worth +999k if sold towards mods.
It would be a great help to others If you could comment on how this map performs with your PC system specs. This plays perfectly on our systems with settings set to HIGH and 2xAS , 2xAA enabled. Win7 64bit, 8gb Ram, Xeon quad core CPU's and Geforce 670 MSI graphics cards.
V1.51 Fixes.
Fixed CMD meat sell point trigger.
Ringwoods Main Silo Collision is fixed and no longer blocks the path.
Feedstore dryGrass_windrow now fills.
Replaced the animal fattening completely.
Replaced MapSiloBand and new conveyors manure now fills and empty's and you can still use a shovel loader if you wish.
Smaller ramp at the compost plant.
Missed floor and area textures.
Fixed a few more floating trees and bushes in the forestry areas.
Replaced all of the trees again.
That's it folks but they were pretty imported to get fixed. Thanks for pointing some of them out and I'm sorry you have to start a fresh game save again.
Ringwoods 1.5 Map Update
IMPORTANT! DO NOT TRY TO LOAD A GAME SAVE FROM THE EARLIER VERSIONS AFTER INSTALLING THIS UPDATE. MAKE SURE YOU START A NEW FRESH GAME.
V1.5 Ringwoods Map Completion large Update, 1.23gb reduced to 326Mb zip, Multiplayer YES. Map opimised via 2nd GE pass to reduce size. Ringwoods 1.5 is error free.
Just place this zip in your mods folder and load up a new game and select the Ringwoods V1.5 Map.
Starting equipment is basic but worth +999k if sold towards mods.
It would be a great help to others If you could comment on how this map performs with your PC system specs. This plays perfectly on our systems with settings set to HIGH and 2xAS , 2xAA enabled. Win7 64bit, 8gb Ram, Xeon quad core CPU's and Geforce 670 MSI graphics cards.
New for V1.5 you will need a compost trailer/shovels and a cattle transport trailer like the Joskin BetimaxRDS 750 to transport from the new areas to sell point's.
CMC Composting Plant. Plant owner pays at tip point.
Garden Center Compost sell point.
North farm Pig fattening.
South farm beef fattening.
North and South farm yard extensions for the above.
CMP Meats on Hangar Row in town purchase fattened cattle.
Manure pit loading conveyors.
Many area updates.
All reported issues fixed tested and working including the mixstation keybinding.
Updated prices and stats.
Updated PDA map with new areas.
Inter farm sales are now switched on so you can store at the Ringwoods Main silo the sell to the north or south farms when demand is high.
Building texture updates all over the map are finished.
All fields are empty now ready for planting.
More trees, shrubs and flowers planted in key areas. Trees texture have been freshly updated and all tree models replaced before upload.
Remove Haze and compost soil are incorperated into the map. Much much more but you'll not notice unless you look hard.
The south Forerstry area around the sawmill and lake hammers our graphics cards purely because there is so much going on in that area. No framerate drops just the fans really spin up there.
This is the completed map now although I'm not labelling it as final. Enjoy.
As always this map was designed to run on our PC's the spec's above and it does perfectly. However I CAN NOT guarantee that it will run, perform and play as intended on your PC system but hopefully it will.
You are not allowed to modify and re-upload this map without my permission so please don't, make and edit your own maps and mods it's fun.
You can however use any part, model, texture including the trees for your own map and upload them with it. Thanks Stevie.
COMMENTS
Thanks for fix's Stevie getting now.
wy don,t you have no slurry mod in your map you have so much don in to this map
поставьте если можно пилораму пожалуйста----Setzen Sägewerk bitte, wenn möglich,
Hi Kasper can you explain the slurry mod to me. Cheers Stevie.
Excellent map but missing people not enough traffic pls fix that tnx
I think Kasper means this Stevie.http://marhu.net/phpBB3/viewtopic.php?f=141&t=1058.I might be wrong if so sorry for butting in.
I think ALEKSEI meaning this.http://marhu.net/phpBB3/viewtopic.php?f=140&t=2205.It is placeable but here is link to install on map.http://marhu.net/phpBB3/viewtopic.php?f=153&t=2211.Hope that helps of not sorry Stevie.
The new Sawmill is already in for the next update buddy, I'll have a read about the slurry mod, Cheers PERFECT08.
Hi Stevei, once again great work on this map! Have you considered adding the Bio Fuel Plant? I try to be a green farmer :) I might place it for my own purposes maybe replace one of the slaughter houses...try to minimize animal cruelty. :)
http://marhu.net/phpBB3/viewtopic.php?f=141&t=1486
MAKI more people and traffic splines would only be added once everthing else is finished in the map. There's only so many resources available before things start to crap out and go tit's up and I'm constantly juggling this around to keep the game as smooth as possible.
Guest I'll have a read up on the bioplant. Room on the map is not a problem there's a huge chunk of land available hidden on the boundary corners, resources are becoming a problem though.
It will be the best map
Unfortunately, the download was not erfolgreich.Es afternoon came a message that the file is corrupted
Goes down load the file is not Defekt.Habe it just once tried again and again kill the message file defekt.Sagt times the Maper modest he changes the man and can load the map down
Hey Stevie, as soon as I purchase beef/pigs I get call stack errors and the game crashes. Tried it a couple times.
CWJ108 I've just finished my new CaseIH HDR dyeable pack and I'm uploading it now then I'm hitting the sack. I'll have a look at that tomorrow. All was working perfect before I uploaded 1.51. That fattle cattening Damn I'm thinking of removing it totally.
CWJ108 I just tested it bought a load of pigs and beefs and waited a while and everything is still perfect here on my end I put a screen shot up of the stats and I have no errors at all in the log. I only have my own mods installed so if you have others try removing them.
CWJ108 Just incase I started a new fresh game and bought some pigs and beefs and all is perfect again no crashes and a clean log. Posted another photo with the log open. Stevie
Hey Stevie, sorry for the false alarm. I deleted it and re-downloaded it and it worked perfect. I have never had that happen before. Thanks for the update on the map! Great work!
Great map, absolutely love it. Only flaw I've seen is the starting field you get there is a tree at the edge of the field which is somewhat annoying. If that could be removed upon next update that would be greatly appreciated.
Thanks again and keep up the good work.
MICHAEL thanks for letting me know I replaced all the trees before I re zipped it and must of missed deleteing that one. I'll fix it for the next update. Stevie.
Hi Stevie, I noticed something today thought I let you know. I was buying fields today and based on sizes looking at the map field 17 and 14 looks bigger than 18 yet when I went to purchases them it says field 18 is 18.31 ha where is field 14 is 10.12 ha and 17 is 6.60 ha. Not sure if you planned to have them like this but the actual size of the field doesn't seem to match the size you see on the map. Not trying to pick on little issues I love the map being playing none stop since 1. 50.
Hi ARNOLD yes I'm aware of it I think 18 doesn't show the location properly on the map either yet. as the fields were modified from the originals. The editor still shows extra corners as well as I haven't removed them yet as I'm not sure they will stay as they are yet. Field 21 in the south forestry is there even though it's not a field but it's needed to replant trees with the damcon.
ARNOLD cont'd. Areas of the may map change quite a bit yet. When I'm finally happy with it I'll put everything into place properly. It is no way near finished yet even though I was ready to call it a few weeks ago.
I see. Thanks for the info. The map looks really good even if you keep it the way it is...I ve been playing it none stop for a week now :)
I will try to keep the changes for the better not worse. I'm pleased you like it. Stevie.
I have purchased 25 cows and were a 80% production for over 24 hours and still have produced no manure. Liquid manure fills but not solid manure. It is the same for pigs and beef fattening, produces slurry but no solid manure.
ALEXJB did you start a brand new game save as V1.5 did that but It was fixed in V1.51. The Levels for Manure fill and empty correctly. I'll Post a photo later. Stevie.
ALEXJB have you put straw down in the animal shed's as you won't stat getting manure until you have done that?
Manure is producing at all animal sites, See added photo's.
Is chicken fattening needed in the map, also is an extra mix station needed as I deliberately only placed 1 in so you had to spend time travelling feed across the map. Also I'm thinking of placing Marhu's sawmill in the centre at the station yard. Comment's welcome. I'm not interested really in bring in any soil mods or multifruit mods I want to keep the fruits standard on this map now. Stevie.
is there a map where one can dig and transport sand and dirt and such/ im pretty new to the FS-15 fam and need some help
Thanks for the input.
Stevie, I like the standard fruits and lack of soil mod as well. I like the idea of chicken fattening as I primarily stick to animals. I love this map, since coming across it, it is the only one I use now.
Dragon, I am not sure about the sand and dirt, I hear that the pleasant valley map has it.
ARNOLD the field sizes and prices have been corrected along with field 18's maker and it can no longer be planted without buying it. All floating buildings have been corrected today, the towns gas station has been moved out of the traffic spline, the north farm now has a feedstore and mixstation, Tree is gone from the edge of the field near the main Farm. Update 1.6 is coming along.
CWJ108 Mahru's new saw mill is in and working perfect ready for V1.6.
Sounds good! Cant wait. Not to get off topic... but do you have any plans for any John Deere mods? I see all the updates to your past tractor/combine packs and wish someone could produce John Deere mods on your level. Thanks
Only if Giant's officially release the JD tractors will I mod them.
I hope they do, I guess JD is a little stingy on copyright from what I read
You might want to check out these John Deere mods. The guy does a very good job, best I ve seen so far as far as John Deere.
http://www.modhub.us/farming-simulator-2013-mods/john-deere-6810-v1-0/
V1.6 is ontrack for this coming Friday and is another large update. Stevie
Awesome! Can't wait. I got even more respect for modders, i tried to turn the kuhn mowers into a defoliater for sugar beets and failed miserably haha. Oh well, i was trying to have somethin wider than 3m. Gave me a new respect for how much work really goes into it.
V1.6 is Finished and not to be missed, playing it all today and tomorrow. It will go Live this Friday.
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