I would like to take this opportunity to thank Oxygendavid for letting me release my heavily edited version of his map ‘Sandy bay Gold’ and highly recommend trying out all of his British countryside maps.
SBRv2 is highly detailed with hundreds of extra objects, 60% more foliage, remade and new areas with many extra activities to explore and a story line to follow from the load page involving an ultimate goal of obtaining 5 wind powered turbines at 1.2million each to get Sandy Bay Wind back up and running again.
CHANGELOG:
I have made the stables active with a sell point for straw, grass and hay, plus bales. There is also seed, fertiliser and water available. The scenery and fields have also had a makeover with new power-lines, a dead tree pile, and a ploughed field ready for purchase.
The Biogas plant now buys your manure and slurry, it’s not a big payout but still adds a new job to your workload. You can buy seeds (I imported corn pallets), fertiliser, diesel and water there as before but all rearranged for better access.
Both farms have had numerous changes with more detail added.
Sandy bay farm has a re-landscaped cow pasture for better turn arounds, made park area for manure loading, removed milk marker, set slurry pipe back 20 feet, set up a lunch area and toilet block under front trees (you can walk through the fence in two spots). The wood chip shed now has a turnaround area for trailers, with a large Elm next to it. Chopped wood, stump and axe behind both farm’s houses. Removed the bale divider from bale shed and installed round and square bales to back wall.
Extensive map-wide lighting with enlarged coronas for better night viewing effects.
Static boats in the harbor have different paints and fishing rods, plus night lighting.
More details at all shops, stock items, saplings set to a bigger area, larger milk trigger and more.
There is too much to list so explore and see.
Enjoy Sandy Bay Redux Edition v2.0, Aussie_Lee
REQUIRED MODS:
AnimationMapTrigger – (you must put this mod in your mods folder for doors and gates to open)
AAA_UniversalProcessKit
RECCOMENDED MODS: (Please remember that ‘some’ heavily scripted mods can crash your PC)
soilmod-soil-management-growth-control-v2-0-x – (I have tested this and it works with the extra fruits. The soil mod only works if you have the zip in your mods folder, the game will function like normal without it)
Removehaze – (there is a fault with some cloud and fog times, but mod is still worth using)
Multifruit modules: both files: ZZZ_multiFruit.zip and ZZZ_multiFruitModule_Standard.zip are REQUIRED for the map’s extra fruits to work.
VG_PDA
VGA_PDA_SchweineMast
Water/Milk Trailers
Slurry Trailers – (Note: only a few of these actually work to transport and UNLOAD/SELL slurry)
StopMilkSale
AnimalHUD
FollowMe
PlaceableHeaps
FruitFilltypeIconText
HudHiderbyClodls15v2
ZZZ_trailersteeringMod – (this function should be available in the original game)
moreSaplings
Glance
ManualIgnition – (this mod allows you to heat the glow plugs first, also good for leaving engines running while offloading crops)
RECCOMENDED VEHICLE MODS:
LS15_14m_Regal – (this tool rack/shelf goes where the FL tools are placed when you start)
Dodge_Ram_Service – (this ute is worth it’s pixel weight in gold)
FS15_newHollandLoaderPack
AAA_MultiFruitCutters – (this pack has all the fruit types you need, plus sunflower animations-980CF)
FS15_vaderstad_rapid_a600s
LemkenSaphir8
WaterMilkZunhammer
Kotte_Universal_Pack – (slurry sales)
Tatra_6x6 – (This pack has a matching tipper and dolly and 1/4 the load time of the original)
arcusinAutostackFS6372HDRDyeable
OBE Livestock Trailer
C_Joskin_Betimax_RDS_7500
Amazone_UX_5200_SuperS_24
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