Volksholm v2.3 Multifrucht

DESCRIPTION

All mast systems can now accept juveniles.
Cattle market for beef and chicken added.
In cattle and pig mast can now be fed swill, is counted as mixed feed.
Material Holder for pig feed production inserted.
Seed stock on the farm must be back-filled, buying function removed.
Seed, lime and fertilizer to (cheaper!) Or to buy at the hardware store in the DS factory.
Hoftankstelle must be back-filled, diesel purchase at Fahrzeugändler or at the station (cheaper!)
Similarly, the stations have to be filled on the flank and on the BGA only.
Diesel price changes every hour!
In addition to the automobile dealer an area for placeable washer was created.
Wash registered as a "launch vehicle", but candidate must folders in the Mod !!!
VK prices for fattening animals adapted.
The Goals of broiler now open automatically.

People Holm SE V1.8 Multifrucht SoilMod
 
Additional changes to the version without SoilMod:
Slurry manure mod away
Inserted SoilMod
Some Auffüllstationen for fertilizer added. (For the SoilMod)

Required mods which are not supplied with the Map:
Wash: http://www.modhoster.de/mods/platzierbare-waschanlage
Transport of diesel, milk, manure and water: http://ul.to/u4v8up9a
It must be started necessarily making the score!

Important!!!!
All the map accompanying mods have in mod folder!
Even if the mods already exist, please replace with the accompanying.

If the Map stutter at the beginning, it is because the shader cache must first be "taught"! You will notice that the jerky is gradually less!
The Map was tested patch 1.3 and is fully compatible !!!
I therefore recommend that the patch 1.3, which is to get here:
http://www.landwirtschafts-simulator.de/updates.php?lang=de
 
Furthermore, there is now a mod, which removes the limit of 64 types of fruit:
http://marhu.net/phpBB3/viewtopic.php?f=141&t=2666
Thus, it should then be no more problems with the fruit mods etc !!!
 
Cattle Market:
When cattle market can be personalized with a livestock trailer pups buy for fattening cheaper than in the store, it mus they drive yourself to the mast.
Matching Trailer: http://62.75.141.217/phpBB3/viewtopic.php?f=137&t=1862
 
Sawmill:
The saw is operated steam, so the work has to be supplied with fuel, for example, with loose straw, straw bales, wood chips or wool pallets.
Then you can bring the timber to the sawmill. The sawmill then establishes from the wood, wood chips and pallets with boards,
a portion of the wood chips can be used again as fuel equal to the rest can be sold, the pallets with boards can be sold. (The mill you can use).
The sawmill is running out performance Günden in a 5-minute intervals (in game time)
Exact information about the stocks you get at the panel on the lumberyard page.
For efficiency: The sawmill is set so that you get 135% of the introduced raw materials out again.
Storage capacities:
Brennstroffe: 10000
Wood: 50000
Wood chips: 10000
Boards range: 4000
 
DIY:
The construction market has the following functions:
Purchase of wooden boards, which were produced in the sawmill. Furthermore, taking the DIY
also compost and wood chips on.
Sale of tree seedlings, seeds, lime and fertilizer.
Danger!!!! The construction market is only open from 08.00 until 20.00 clock clock!
 
Mast systems 4.0:
A new feature of the mast equipment 4.0, which the hatchlings Purchased (Store or cattle market) not as usual
remain in the stable. The adult animals are sold as usual, but the stable is empty again after the last animal has been sold. It must always be purchased new hatchlings.

A manual of Happy Looser to partially accept an old saved game can be found here:
https://www.dropbox.com/sh/e7mv0lz6340kc5q/AAD4jJkWuUW2vg6gTZcDVUUga/anleitung.txt?dl=0

People Holm SE V 1.7:
Cattle fattening reinserted - works as before with the old features.
Brought mixing station to the latest version.
Repositioned Beetmaster and Seedmaster, as the gasoline pump.
When granary a field to a large open space changed,
there is now plenty of room for placeable mods.
Manure storage from the farm, is now in the open space.
New swine fixed mast, as the cattle market - animals are now visible.
Overview display removed, there are now as Mod: http://www.modhoster.de/mods/multioverlay
Several minor fixed.

CREDITS

Original Map: Giants
RC-Devil: DüngerFabrik/Lager, Kompost Textur
Marhu: Watermod, Milchtrigger. Mapsiloband, Stutzen, Woolpalettcollector Viehmarkt
Sägewerk
Marhu u. Mannie313: Mastanlagen GMK Mod
Marhu Funky: Rübenschneider
Marhu, weisser: Seed2Fix
Andy1978 und Marhu: Seedmaster
Farmer_Andy: Kompostwerk, Güllelager, Rübenschnitzler, Hühnermast
Schweinefutter Produktion, Balemaster Eier Lege Station
upsidedown : Multifruid Mod, Unkrautmod
1LS12: Unterstand
Mariodiek: Förderband Holzschnitzel, Lagerhalle
webalizer_ls: ChoppedStraw
Lars: Regal
ZeFir_POLAND: Bodentextur
Eribus: Forgotten Plants Landscape Texture V1.0, Fruchttexturen
Leos50: Förderbänder
Blacky_BPG, Nils23, weisser, lappyBauer, dtmaster: DigitalDisplay
bgo1973: Klee Luzerne
Eisbearg: Gitterbox Eier
Inerti: DustMod
Geneborg: Texturen: Gülle Mist Kalk – Sonnenblumen, Klee+Luzerne,
Roggen,Bodentextur, SoilMod Texturen
Joerg_B: Große Halle
TyphoOn: BGA für Kleinbetriebe
San_Andreas: Baumarkt
SoilMod: Decker_MMIV
GasStationTrigger Extended:
Blacky_BPG LS13 / Convertiert für LS15 tobiasgo
Bluebaby210: Mix Feeder
Timber131: Kuhstall
zatoxx: Gülle Mist Ankauf
seba j, Bombastisch, Biface: Grastextur
RivalBomb: Anleitung Reihenabstand Zuckerrüben

Sollte ich jemanden vergessen haben, unbedingt eine Info an mich!!

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COMMENTS

Commented on 2016-01-13 15:53:53

mix feeder ne fonctionne pas

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