FS 17 Missouri River Bottoms v11

DESCRIPTION

First of all you will need to start new game.
I have put in interstate highway so some of the fields has been change. It has 2 container cranes, they are storages. I have added some traffic to map. I have added new roads, but I have used some of the old roads too. I wanted to get this out there before FS 19 comes out.
I have fix the logisticCenter to show all storages now. I have remove the little field behind the turkeyMast and I moved the turkeymeat and liver even with mast and down size the interactive trigger so you can put placeables in front and behind the turkeys. I have replace the barges with tugboat and barges look more like what on the Missouri and Mississippi rivers.
I have left the name FS17MissouriRiverBottomsV9 so you won't have to start new game. I have tested loading of this version and loaded without errors.
I have change the red buildings to white.
I have added tobacco and hemp, now it has hemp paper and cigarettes to map. I have added storages for liquids along train line, water, molasses, liquidFertilizer, fuel
sunFlowerOil, digestate, and liquidManure now can be haul in tankers by trains. After you fill train tankers you can stop train where needed and unload
in transport tankers to haul to where needed.
 I have added the spline trains so signals works better when using
locoDrive mod. I have change the triggers at the river ports. River port 1 you load in barge and sendoff with train lever and riverPort 2 you now
load and you have to send train off to get the crops to sell. I have add log sell trigger to riverPort 2. I have mention before I have added to
factories, hemp paper and the other cigarettes so you can haul you tobacco to. You can sell at stores, and bars. I have fix the football and soccer
fields sell triggers so you dump easier. I have removed millet and red cabbage from crop from map, now you will need to get the red cabbage from greenhouse to
take to coleslaw factory.
Seasons Ready, multiplayer tested:
I have added to this final update of map. Farm House is interactive. You can now park in garage and go into house and stay for awhile. I have finish
all the field areas and number them. I have changed the PDA map so it now shows all field areas in blue. You now can see the exact size of field
area you are buying. I have 6 farms you can purchase at different prices. The starting point is now at the bank in town and you have nothing but a
pickup and $11 million for normal. This way you can buy the farm and equipment you decide to use. I have added turkeys for produce only, no buying and selling
of turkeys. The trains are in map and the extra animals are in map. All this adds to size of map.
Storage Silos stores molassesMeal, allGrainFeed, dogFeed, distillersCorn, pigFood, silage, dryGrass_windrow, straw, forage, grass_windrow, chaff
degestate1, alfalfa, clover, strawPellets, hayPellets, and turkeyFood.
Animals: cow, pigs, sheep, chickens, Brahmas, ponies, goat, dogs, and turkeys(FabrikScript). I have horses, cows, dogs, sheep, chickens, snakes, cats, people, boats, planes, jets, trains
animations in map.

Crops: wheat, barley, rape, maize, sunflower, soybean, sugarCane, potato, sugarBeet, oat, rye, hemp, onion, hops, lettuce, tobacco, carrot, cotton, cabbage, sorghum, sudangrass, blackbean, peanut, corn2, alfalfa, clover, and rice.

In map: choppedStraw,,waterTroughAddon, GMKFC_Mod, multiAngleTerrain, Geo Midwest Season.
Fill types: compost, seeds2, cream, apple, cherry, orange, pear, plum, sunflowerOil, saladmix, cheese, hmilk, butter, coffeeBean, coffee, mavSilage,
mavSoybean, mavPotato, mavwoodChips, mavMilk, boards, emptypallet, stoffrolleMk, bread, beer, tomato, cauliflower, strawberry, rasberry, melon,
pumpkin, FischMk, FischMkkk, RaeucherFishKK, fishMeal, Caviar, icecream,fruitSalad, coleslaw, flour, sugar, eggsBD, vegetableOil, doughnut,
biscuit, meat, sausage, redCabbage, MAVlettuce, frenchfries, clothes, washPotato, washedPeanut, steamPotato, potatoChip, distillerCorn,
molasses, molassesMeal, allGrainFeed, biogas, digestate1, lime, whiskey, dogFeed, turkeyliver, turkeymeat, and turkeyFood.

Mod included: FS_startPointSave works only for single player. The author said he has no plans for multiplayer. zzz_cropMowing, alfalfa and clover can be cut with mower.

CREDITS

Farm House - LoneWolfRD
BDBSSB for the support ,the great factory idea and the nice mods
Bob Hastings for testing the map
Shywizard (youtube) for the support , tutorials and to add seasons
Nick the Hick (youtube)
A special thank you to chaseydog (pc-sg modding )
A special thank you to my tester from LBG group
Modders (sorry if i forget someone)
reneb
joker35
Blacky
Nils23
RC-Devil-BlackSheep
Fendtfan1
Vanquish081
SanAndreas
scripts Kevin98 and Marhu
Vaszics
Urmodder: BaTt3RiE
susi29
BaTt3RiE/Kobold Koby
Farmerad
all farm fenceing and sheds for maps is by: sandgroper
Pioneer and dekaulb pallets textures by jb3pc4sale
other seed pallets and fertilizers by SF_unpack_me by Wellano920
Danke an alle Modder white hogs
fenceing by: (C) All Rights Reserved - Sandgroper 3rd June, 2011 added barbwire, jb3pc4sale
American Hog and cattle barns by 812famer
Union Pacific 8774 by sixgun
railroad_track_set Based on model and textures 2016 GIANTS Software GmbH. Edited by estyx.
CBModding_BuyableChickens
Autorzy:Model: GoldFoxTekstura: GoldFox Testy/Pomoc: Artek23
CBJ Midwest Modding american buildings 48x80SheepfBarn 48x82CalfBarn 50x80Barn 56x72Shop_17 72x150_Building_FS17.
Craig: Modeling Details, Texture, and Ingame 120x110FreeStallBarn LiveStockSaleBarn_FS17
Brent: Base Model
Justin: Building Dimensions and Concept
Karmarj: Steel Diffuse Textures
Giants: Straw
Calf: Unknown Source for new main farm
werksett Herzlichen Dank an Mike-Modding
SukupBinPack
Smidley_10FTSteerStuffer_FS17
zzz_cropMowing - alfalfa6945
FS17_startPointSave - modelleicher
and all other modders . All respect

Similar modifications
COMMENTS

Commented on 2018-09-15 19:37:57

"First of all you will need to start new game." "I have left the name FS17MissouriRiverBottomsV9 so you won't have to start new game."
So which is it, new game or not?

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Commented on 2018-09-16 02:27:16

I have put in new interstate and you will have grass, alfalfa growing in road. So I would say you need to start new game. You can take the vehicle.xml out of save game and replace it when you save the new game and you will have most everything but the fields and you have done to them

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WTH
Commented on 2018-09-16 17:40:51

OKAY The



Description is......hard to understand what happened?

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Commented on 2018-09-16 20:07:02

This is version 11 only the first paragraph pertains to version 11 and the rest is the update to each version. The reason you have to start new game is because I added the 4 lane highway and the fields on each side will be on road. Like I said start new game and save and than go to the save game file of the game you have been playing and copy the vehicle.xml and you will have everything cows, storage's and equipment in new game. You just won't have the crops that you planted in new game.

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Commented on 2018-09-16 20:09:35

Like I said start new game and save and than go to the save game file of the game you have been playing and copy the vehicle.xml and replace the xml file in new save game, and you will have everything cows, storage's and equipment in new game. You just won't have the crops that you planted in new game.

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Commented on 2018-09-23 18:27:23

i'm having a major problem with the fields being overlayed in blue. Can this be removed? also i am seeing random train guards constantly down. three in Main accross form the shop, and two in Knobtown at the Coop.

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Commented on 2018-09-27 19:45:40

It's a great map but need to be updated the fuel tanks half is in the barn and the dog pin is half in the barn the other half is out side. The on screen map the fields are blue. where is the selling point for eggs. where is the grass around the house.

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