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Well right out of the gate let me say that this map is a figment of my imagination.
How else would there be a sea port at the south side of a place that looks and feels
like it came from somewhere in the american midwest. The map has most of the features
of the original maps, with a few exception's. The main silo will handle all products
of this map, except manure, who wants that mixed in with their food. There is a silo
near the sheep pen and big storage building for the manure. You own 4 fields at the
start, one ready to plant, one wheat, one canola, one corn, all the grass fields on the
outside edges of the map can be used for hay. The canola field is to get you started on
making your own fuel for the gas station on the main courtyard. There is a small fuel
storage area on the main courtyard in the parking shed, put fuel in on the backside near
pigpen, take it out on front side. There is a standard fuel station over near the fermenter
in case of an emergency, but i guess i need to quit talking and leave some things for you
to figure out. Oh, there is a fuel sell point at the dock for when you have more than you need.
There is a train and all of it's silo's are in place and working,except the hub, the railroad mill has a working
dumpsite on the back side for those that don't want to use the train..well so much for the stop talking
bit...lol. The kotteMilkBarrel and kotteUniversalPack of Farmer Andy is needed for the milk and fuel.
Empty concrete pads placed around the map for placeables.
No error's in editor or game play logs. No restrictions.
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- 9 Comments
- 886 Downloads
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7 years ago
COMMENTS
très jolie map dommage manque piétons!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Can you update the map with a reset spot on the farm? Also it doesnt seem to work with the courseplay mod. The fields are big so courseplay would be awesome. Only two things i know of. Love the map!
@COOL MAP, sorry for not responding rite away, had not played courseplay before, so researched it, downloaded it, installed it, you rite it scaned to field 11 and stopped, so i went back into map to try to find out why, changed the field defs to match goldcrest map, rerendered and reset fields, still stopped at field 11, so im sitting here looking at the scan bar and it finished its scan, it takes about 2 mins to scan, any one have an idea whats slowing it up?
Go into the modesc and make sure you change 37 to 32, this will help.
@Hoosier, thank you for your input, but that didn't help any tho, it still only scans up to field 11 then stops, if you let it sit there for 2 to 3 mins it will finish scanning and you can go on into the game and play, if you get in a vehicle and click rmb the courseplay dashboard will come up ready to go. i'm assuming that's what it's supposed to do, just can't figure out what's causing it to stop in it's scan.
Comment... Scanning of fields is Not a necessity, Course Play will function in full without scanning. Bob.
How doe you get the fuel after you make it?
Why is there no straw on the field when harvesting?
@NAME, get a fuel trailer, pull it between the rusty tank and the clean tank, thats where the fuel trigger is,
@JD, you have to tell your harvester to lay down the straw or not lay down the straw
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