The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!
Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Gearbox:
This mod creates a simple automatic gearbox for the vehicle based on min/max rpm, max allowed speed.
This overwrites any gearratios in the XML!
Changed the speedometer gauge from speed to engine RPM.
Added Clutch slip after gearchange to give a smoother gearchange.
Implements:
Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type.
- 3 Likes
- 5 Comments
- 1109 Downloads
- 1 Downloads in
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5 years ago
COMMENTS
I just tested this its good much better than base game.Can anyone convert gear-box mod from fs 17 to fs 19 with himgfame is muck realistic.This game is not realistic because mud in game is just picture not respons on vehicle when you are in mud tire woulld rotate in place throw mud or sand and dig are hole in griund or mud.Tat not exsist in this game.
Hoveever thanks this is good mod.
you need to fix it, you start moving backwards and also the tractor, as if switching speeds
Hi, can you add an example of, how to set values for crawlers? I set tireType = "crawler" in the XML of the vehicle, but this setting does not appear in the game. All other settings are fine, thank you.
Crawler and offroad tires cannot be used properly. The "offRoad" and "crawler" parameters set in the XML vehicle are ignored and set to MUD or STREET. Is it possible to modify the script to read tireType from the xml vehicle first?
It seems Implements (with Helpers aswell) are switched off if you reach a certain Friction(on Mowers always because of Grass - highest)
It seems something over 90% Friction switching the Implement off.
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