Added Realism For Vehicles v1.1.0.0

DESCRIPTION

1.1.0.0:
Increased sink of wheels, this will make it harder to pull small wheels in soft ground.
Added missing information about balers and loading wagons use power based on fillspeed.
The power added by fillspeed is now based on the mass of the mateial,
grass needs more power then straw for example.
Slightly increased friction of street tires.
Added the wheel digging into the ground if no traction.
Removed gearbox.

The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML is needed. Some data from XML is overwritten!

Wheels:
In the base game many vehicles does not take tiretype into consideration making for example
the lizard pickup truck recive unrealistic high friction at all ground types.
This mod fill the missing data based on tiretrack index making it universal.
Different tiretypes now act completely different on different ground types and
suffers differently on rain and sinking into the ground.
This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS!
Calculates friction based on size of tire making wide tires, duals and tracks worth the money for
heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state.
Adds rolling and sideway resistance meening:
More wheel load, small tires and soft ground = more force needed for pulling or pushing.
Less wheel load, large tires and hard ground = less force needed for pulling or pushing.
Wheels now dig down into the ground.

Implements:
Pulling force for "Plows", "cultivators" and "sowingmachines" is affected by ground type.
Balers and loading wagons uses power based on fillspeed.

CREDITS

900Hasse

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COMMENTS

Commented on 2021-03-20 15:40:21

mod réaliste, mais je trouve un peu trop, il faudrait plus réaliste, qu'il s'enfonce moins ou dans certaine parcelle, a revoir

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Yaz
Commented on 2021-03-20 15:40:21

whether the display, motor load and slip can be switched off ?

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Commented on 2021-03-20 15:40:21

this mod works great on the road with the "mod dynamic mud". LOL

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Commented on 2021-03-20 15:40:21

This is one of the mods which should be included in game. Thank you very much, 900Hasse!

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Commented on 2021-03-20 15:40:21

@CAAMO I agree, I downloaded this..and was amazed as I tested this guys theory. in fact..this mod alone should be standard in the next version of FS hands down. @900Hasse damn it man..brilliant indeed sir, and Thank You for this 'game update' (in my eyes) Now - I feel as if my FS19 experience is "Farming Like Never Before" Round Of Beers for you sir.

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Commented on 2021-03-20 15:40:21

Those pictures got me going lol

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Commented on 2021-03-20 15:40:21

I have not tried the mod yet, but didnt read anything about possibilities of getting equipment stuck in mud/dirt. Would definitely be a cool addition if say, you were pulling equipment that was too large for the tractor youre using, and caused you to dig in and get stuck. or even street tires sinking in and getting stuck if pulling a loaded wagon with a pickup truck in a field on an incline. Just food for thought! This mod really is genius, thank you for your hard work!

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Commented on 2021-03-20 15:40:21

Update. I got a truck stuck. Love the realism. Great job!

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Commented on 2021-03-20 15:40:21

where should i put the mod should i just put it in the normal mod folder or modsSettings HELP

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Commented on 2021-03-20 15:40:21

can you make the pisten bully 600 polar

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Commented on 2021-03-20 15:40:21

très bon mod sauf pour le récolte des pomme de terre qui est très très difficile avec les différentes automotrices même a chenilles , quelques aménagements a faire .

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Commented on 2021-03-20 15:40:21

Great mod! Really shows how crappy some tractors really are! lol

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Commented on 2021-03-20 15:40:21

cool mod, but everytime it rains doesnt matter what tires i have on my tractors they get stuck in field instantly

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