The paintable sludge as used in the HoF 2020 can be built into your own map.
Here are the files for installing the sludge as used at HoF 2020.
The mud can be painted on with the ingame tool. For this I also recommend incorporating the texture lettering so that this is better visible.
The mud is only displayed under these conditions.
without seasons: at least 5% soil moisture
with seasons: at least 20% soil moisture and no minus temperatures.
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- 41 Comments
- 4528 Downloads
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4 years ago
COMMENTS
how do i get it to my paint tool
You can show us on video how you do to put mud on a map
great mod idea but how do we use it?
I believe this has to be put in using the Giants Editor.
I love the mod idea don't get me wrong but how do we use great description but how do we use please help me along with These other people who need help
it has to be put in thru GE it is not a drag and drop mod
lean el archivo vatos
dose it work with umrv
SUPERBE....MERCI
im not 100% sure but im pretty sure you have to put it in with giants I don't think it is an actual mod
@ ALL thanks soo much anyway u can do a video on that or tell us how I am kinda stupid with that stuff :)
Yeah I too need help here.
However as usual with thomas This aint his mod.
It belongs to a guy named derelky. So far I cant find him.
I did find if you extract the file from zip you will find a read me file.
It tells us what paths to create to install this thing.
I can honestly say you don't go through GE.
It is done through the game files.
One path is made to be easy to do.
We can just place the extracted file into the (main Map directory )
So if
Yeah I too need help here.
However as usual with thomas This aint his mod.
It belongs to a guy named derelky. So far I cant find him.
I did find if you extract the file from zip you will find a read me file.
It tells us what paths to create to install this thing.
I can honestly say you don't go through GE.
It is done through the game files.
One path is made to be easy to do.
We can just place the extracted file into the (main Map directory )
So if
great idea,,but i can not use it,,i wish i could
Lil peeping Tommy fell into a well to get this mod. finding the original mod author could explain better then Thomas BS.
Video from The Farmers is idiotic ! The Farmers, are you sick ?!?!? Your music in the video for the deaf ???
Mod works fine, instructions are scattered and hard to follow. you can paint with ingame tool!
@ cory . Et bien pouvez vous expliquer clairement la marche à suivre pour la mise en place. Cela apportera enfin du positif pour les joueurs !
@TFSGROUP Made an updated readme.
https://drive.google.com/file/d/1Hhy0_mE119hIEU3u4SdipTNnBBeZI3bk/view?usp=sharing
My discord for more help: https://discord.gg/VZwcXQE
You guys are all clowns!
does the mod work with any map
DYMA123 You are a dic....d
All just ask how they mod work. Any simple instruction, because that in mod not work... At all
@ CORY . THANKS IT WORKS. My mud doesn't react like mud. I partly understood that you have to edit dynamicMud.lua ok my that you need to modify it to make the mud realistic ...
yes you edit dynamicMud.lua I use seasons so I edit line 53 not 57. Normally mud spawns at <0.2 (20% moisture) i changed to 8%. OLD: (weather:getGroundWetness() < 0.2) NEW:
(weather:getGroundWetness() < 0.08)
Nice! glad it helped! it will look like regular dirt unless moisture is low enough. Yes you edit dynamicMud.lua I use seasons so I edit line 53 not 57. Normally mud spawns at <0.2 (20% moisture) I changed to <0.08 (8%). dynamicMud.lua Line 53 OLD: (weather:getGroundWetness() < 0.2) NEW:
(weather:getGroundWetness() < 0.08)
if you want mud all the time without seasons, what value do you change to what?
@PARZIVAL dynamicMud.lua change line 57 from 0.01 to 0.00
@CORY. if you want mud all the time without seasons, what value do you change to what?
@Tfsgroup dynamicMud.lua change line 53 from 0.2 to 0.0 haven't tested this one, I use 0.08 for 8% nice to have it dry up when very dry.
@CORY. LINE 53: if g_seasons.weather:isGroundFrozen () or g_currentMission.environment.weather:getGroundWetness () <0.02 then OK mes what should be changed?
@TFSGROUP sorry, without seasons = dynamicMud.lua change the 0.01 to 0.00 on line 57
@CORYMX I replace the 0.01 by 0.00 my nothing changes.
it does not make mud it stays dry !!!
Check PM
PM ?
Authors:
derelky
@CORY FOR ME THE MOD WORKS. Just a detail, the tractor sinks well in the mud, my there is no effect of projection of mud.
I did everything that was indicated in the files.
But it doesn't appear. Does it work only with seasons?
j'ai trouvé une vidéo comment mettre de la boue je mais le lien de la vidéo https://www.youtube.com/watch?v=96Rs30lLqFc
I found a video how to put mud I but the link of the video
https://www.youtube.com/watch?v=96Rs30lLqFc
not sure if this can be changed to 0 or 2 for mud all the time
HOW DOWNLAOD IT ???
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