AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support.
This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.
When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.
On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github
Here are the most important input bindings:
H: Start or stop the hired worker
Left control + H: Open the settings dialog
Left shift + H: Open the head up display
Left alt. + H: Toggle automatic steering
Left alt. + V: Raise or lower all tools
Left alt. + 5: Toggle circular mode
Left alt. + 6: Swap side
COMMENTS
GOOD JOB Mogli12! KEEP UPDATING THIS AWSOME MOD
Mogli12 good job, Show giant software how to do it ai workers right and correctly
Yes keep up the great work gets better every time!!!
IS IT FOR MULTIPLAYER PLEASE?
Anyone knows where we can find FollowMe mod for FS22 ?!
ooo yes i do want to know too, i think im going to see if i can find it
What are doing with the naming convention, first your start out with v1.0, then you go backwards by dropping the "1", and all supposedly newer versions with numbers all to the right of the decimal point, .0.0.1.1, .0.0.1.6, both point to an older version than v1.0 ? ? ?
So what's different in this update? Would be nice to know if anything was fixed. 2 of my combines can't even be in the same field without getting the message, "AI Helper B is blocked by object" when there are no objects for it be blocked by.
Does anyone know if they are going to do another update I am still having a a small problem with the combines
or do you know where I can send feed back to?
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