"Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer.
- The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map.
- You can immediately generate new contracts through the "New Contracts" button, or delete all of them with the "Clear Contracts" button.
- You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire.
- You can activate more than three contracts at a time.
- The mod adds new vehicle combos for contracts, for the mission generator to chose from.
- With the "Details" button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.
Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others.
Changelog v1.2.4.2:
- "lazy NPCs" (leave more work for contracts) can be configured on/ off
- maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.xml)
- indicator for active contracts with borrowed equipment
- clear / new contracts buttons in MP games only work for master user
- recognize FS22_DynamicMissionVehicles
Changelog v1.2.4.0:
- Added (interim) fix for "lazy NPCs": leave more work for contracts
- Allow for (future) other contract types
- Fixed screen resolution issues
Changelog v1.2.3.0:
- Added display filter function for contracts list
Changelog v1.2.2.0:
- Adjusted calculation of keep / deliver values for harvest / baling contracts
- Added conflicts prevention with other mods
- Added support for FS22_SupplyTransportContracts, FS22_TransportMissions
- 6 Likes
- 5 Comments
- 347 Downloads
- 2 Downloads in
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2 years ago
COMMENTS
Where can you configure the "lazy npc's" on and off?
All Farmer if your using this mod above as well as the new roller mission and lime contract mod you will get a 60% loaded ever spin when you have all 3 mods selected but the roller and lime missions will work with better contracts mod when separately selecting out of the 3 i hope this helps
Mod breaks contracts they just don't exist
Error: RoyalMod caught error from FS22_BetterContracts (1.2.4.2)
2022-10-26 08:46 Error: E:/ModyFS22/FS22_BetterContracts/betterContracts.lua:274: attempt to index field 'data/objects/pallets/liquidtank/fertilizertank.xml' (a nil value)
Error: Running LUA method 'mouseEvent'.
E:/ModyFS22/FS22_BetterContracts/scripts/gui.lua:78: attempt to index local 'inGameMenu' (a nil value)
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