Bugfixes:
Course generator: Problem with disconnected curves #63
Course generator: Problems with one-way streets #65
Helper HUD: wrong display of filltypes when switching vehicles #80
Waypoints are created too far behind the vehicle when driving backward #90
single digit target names caused errors #106
LUA error when transporting big bags #114
Unloader do not take care about the trailer when driving backwards #129
Harvester was not recognized by the AD unloader if a non-admin controlled it #134
Display AD target marker on minimap #135
Vehicles calculate the route from the current waypoint instead of searching for a new one from the destination #143
AD lines are no longer displayed by right-clicking the edit button #167
Position of AD-HUD was not saved or not loaded at restart #167
changing target points by key combination is not alphanumeric #168
Loading areas on vehicles are not recognized as unloading points of harvesters #180
change of load by key combination is not alphanumeric #191
When a vehicle was sent to be repaired, it wanted to drive again afterwards to be repaired
Debug map markers were not synced, which was an error source for new created targets
New:
AD has received a new logo (thanks to FinalsFarming)
the HUD and the buttons got a new design (thanks to Daensky)
Other:
Icons in notifications are centered and displayed larger, unused ones have been removed
Cleaned up code and removed unused functions and classes
Crop edge detection improved for harvester unloader (pursuit is stopped beforehand to leave more space for the turning maneuvers of the vehicles)
AD sends an event when it has parked a vehicle (interface for other mods)
Forage harvester unloader now has precalculated turning maneuvers to work with less space (currently only 180° turns implemented!)
Experimental:
AD starts driving even before automatic folding of attachments is completed #96
Attachment folding feature improved #131
Path calculation based on calculated travel time instead of distance (still under observation, since slightly higher performance requirement)
![FS22 AutoDrive v2.0.0.3](/uploads/images/photos/2022_1/thumb_fs22-autodrive-v2003_urcaaGRRyqnD3Z_8281.webp)
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2 years ago
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COMMENTS
Causing game crash
Haven't been able to find a solution, and maybe I'm missing a simple option/setting.
How do I setup Pickup+Deliver with an Auger?
I am attempting to empty a silage silo with a belt and auger setup. AutoDrive refuses to drive under my auger though. It parks right in front of it. If I manually drive under the auger and far enough forward, then turn on AD, it will load properly and then proceed to my sell point, sell, and returns and then parks and sits in front of the auger again. Its so close to working flawlessly, but can not get it to load without manually disabling AD and driving under the auger, then starting AD again.
Did you find a solution to this? Im having the same issue.
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