Adds revised greenhouses with water fill triggers at each end, oil and diesel revised pricing, fix for canola at the oil refinery, fix for mulching from day one without cycling the owned field first, revised starting vehicles, fix for the discharge error on the Hmilk machine, repainted start field layers, primary AI concrete layer painted under all roads and more detailing around the map.
A complete new game is required for this new version.
V1.0.0.5
Fixed Midnight sleep and fast time crash.
Added:
Composter and industrial wood chipping plant, diesel refinery and a new BGA. These all buy land when purchased. The BGA also has free electric charging and methane.
Compost can be used to fertilize fields and sold at sell points.
Oil can be collected from the oil field and delivered to the refinery.
Hmilk a can be created with the system found in the production factories group.
Full suite of paintable ground textures added.
Modded Vector cow feed robot.
New items added to the farm supplies silo.
New sell points added and fixes applied to the old ones.
The multi tanker can be found in the slurry tanks section, and the single pass crop to seed bed platinum plow is in the plow's section of the store both are already in your starting vehicles.
2 new 4 fruit Greenhouse's added to the greenhouse section, new production fruit pallets are pumpkin, melon, red cabbage and carrots. Fruits added to sell points.
Diesel sales added to the gas station.
Fresh new field layers, stones now work, field areas and terrain adjusted and smoothed where needed.
New visual improvements around the map.
Removed the shed office at the main farm, farm areas reworked. new lighting and signs added around the map.
Redundant painted mask left overs removed and new ones generated.
Economy reworked.
All windrow values increased.
New background hills and map boundaries.
Larger vehicle reset point added in the main farm yard
All user reported issues and some requested changes addressed.
Thanks to Chris for helping out with the testing.
Have fun with it.
Donation link: https://paypal.me/StevieFSMods?locale.x=en_GB
COMMENTS
Stevie, the real king of updates :-D
I personally think he makes best maps.
The King la back (Updates)
AMEN TO THAT !!!
I just pooped in my pants
if you 4 think that "stevie" makes the best map....you may need to lay off the kool-aid.....this map is an edit of the crap base map....this map is right up there with no man's land as the most boring map to hit fs22!
you said it the best
Where are your maps, you dittlers? You talk a great game though. Leave them kids alone!
my map is in my mods folder....
these kids need to wake up and look for a better FS hero..... steve is an idiot who reskins mods and adds a few buildings to the base map....nothing to get excited about unless you are a complete idiot!
Truth Huts, another big mouth with all talk and no action. We all know what you keep in your mods folder, and it's probably illegal.
How about you release something, anything, and let us post truthful reviews on it? You obviously wouldn't be able to handle the truth cause it would most likely hurt your little feelings.
If you don't care for a modder's work, then guess what? Don't freakin download it end of story. Plenty of others who seem to enjoy them plenty, and Stevie is a class act who's been around for years in the game.
As if any of this will resonate with you, but I had to stand up for Stevie who puts this out for free!
I have never had errors with Stevies work. he is a great modder, of all modds, not just maps.
Well it keeps him off the streets
Nice work! Is it possible to make a mod of all the extra textures you added for the paint terraform to use in other game saves?
Cheers
Hey stevie, still waiting on a good 4 x map... ty
Stevie, sometimes your BGA works and other times it doesn't!!! Is there something I need to do to fix this?
Further clarification. The processing works but the accepting silage bales is on and off.
I keep getting a errors and game crash, and this is the error log I keep getting.
Error: Failed to open xml file 'data/shaders/dashboardSymbolsShader.xml'.
Error: Failed to open xml file 'data/shaders/dashboardLightsShader.xml'.
Error: In material "series8RInterierDisplay_mat" custommap "mEmissiveMap" is not referenced in variation "base".
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