Interactive Control is a global script mod for Farming Simulator 22. While this mod is active, you are able to use many other mods that support Interactive Control. With IC you get the possibility to control many parts of several (prepared) vehicles interacitvly.
Changelog (1.2.0.0):
- Added translations: french, portuguese (BR)
- Added support for ManureSystem
- Added clickpoint disabling using node visibility
- Added depending dashboard control
- Fixed rare LUA-Error (InteractiveControl.lua:1244: attempt to compare number with nil)
Changelog (1.1.1.0):
- Updated translations: russian
- Fixed InteractiveButtons not working
Changelog (1.1.0.0):
- Added translations: italian, russian, polish, czech
- Added mod compatibility with 'FS22_additionalGameSettings'
- Added auto spec insertion into more vehicleTypes
- Added various warning messages while functions are called
- Added various new functions, see README
- Added various settings in game menu
- Fixed not working while indoor cameras use outdoor sounds
- Fixed various small things
- Optimized function for attacherJoints lift/lower for more functionality
'IC' provides different possibilities to interact with your vehicles. You can use click icons that appear when you turn on IC or when you are nearby. Another way for interactive handling is a key binding event. The controls are able to be used as switch or to force a state. All interactions are generally possible to use from the inside and the outside of a vehicle.
Using the controls you can steer different things:
- Play animations (e.g. to open/close windows, fold/unfold warning signs, ...)
- Call specific functions (e.g. Start/Stop Motor, TurnOn/Off tool, Lift/Lower attacher joints, ...)
- ObjectChanges (to change translation/rotation/visibility/...)
For further informations: README on Github.
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