On the map:
- Map of the real area, size 4x. Designed for an average level of difficulty;
- Standard crops + peas and buckwheat;
- Minimum production facilities: mill, bakery, slaughterhouse (pigs), meat processing workshop, greenhouses, fish farm;
- Standard animals;
- There is no forest as such. Just like in real life, but there is a small island of greenery that you can cut down. There is also a plot for growing forests (old garden), there is also an old vineyard for demolition and planting of young (default);
- Greenhouses are working, but still in development;
- The purchased plots are only those that are indicated, in order to preserve the features of the terrain, do not buy everything;
- Fields, about 30 pieces to 100G;
- There are small vegetable gardens behind the yards, for contracts and purchases, about 30 pieces;
- Several yard plots, with old houses for demolition (sale), buildings of their own (mod);
- Economics in development;
- Multitrain and dirt FS22_mudSystem are registered, it is advisable to use it from the archive, for a more beautiful picture, it is still being finalized;
- Easter eggs.
v1.0.0.0:
- Optimized (brought to the correct compression with mip maps) several hundred textures;
- Edit sounds;
- Collision at the fuel and lubricants gate;
- Increased the price of sausages;
- Reduced meat yield;
- Reduction of collisions of highly polygonal buildings;
- Fixed the sale of the vineyard and the old garden;
- Fixed sections of silos;
- Default numbers were returned (there was an error on the server);
- Fixed the sale of logs in the school boiler room;
- Buckwheat and peas are trampled;
- Fixed prices for refined products;
- Fixed animal feeders and chickens;
- Removed unnecessary collisions in the air and in the warehouse at the base;
- Fixed a meadow near greenhouses;
- Removed cheating with lime;
- Fixed a collision in production garages;
- Other corrections.
It is necessary to start a new career!
Unpack the archive!
COMMENTS
There are no any comments
Write a comment