Welcome to the Neuffener Valley. The Neuffener Valley is a fictional map named after the region I come from.
Changelog 2.0.0.0:
- Added 4 new productions
- 2 new points of sale
- Carpentry production expanded
- Added BGA small scale
- Electric and biomethane columns placed at the gas station
- Added straw item sellpoint
- Added feedmixproduction
- 5 new farmlands
- Southern sawmill deco changed
- more minor changes
In addition to some productions, this card also offers enough space to place your own. Furthermore, you can also paint fields on the map if it should go quickly.
The map is perfect for all types of agriculture and forestry in single and multiplayer.
For the ideal start in multiplayer, I recommend starting a savegame in singleplayer and saving it briefly. Then copy the farms.xml and farmland.xml from the "Multiplayer" folder to the savegame.
The savegame can then be started in multiplayer and the level of difficulty adjusted if necessary.
Precision farming layer present
More than 37 fields are available for farming. In addition to the main farm there are 5 more farms including hotspots on the pda.
1. Chickenfarm (mainfarm)
2. Horsefarm
3. Cowfarm
4. Pigfarm
5. Sheepfarm
Overview:
- 37 fields
- 66 farmlands
- paintable fields
- 14 productions
- 14 points of sale
- 14 farmlands for the small and large forestry
The full extent of the changes can be seen with the Platinum DLC
New savegame is required
Changelog 1.2.0.2:
- Corrected error on field 17 vineyard
Changelog 1.2.0.1:
- Adjusted terrain on the roadsides
- Splines straightened so the cars don't fly
- Deco improved
new score is not required. Changes to the terrain are only visible with a new savegame.
Changelog 1.2.0.0:
- Vineyard terrain detail changed
- Input / output changed at Bakery, Carpenter, Cereal Factory, Dairy, Mill, Oil Factory, Grape Factory, Chocolate Factory
- BGA performance increased
- Changed licenseplates of launch vehicles
- Small changes to the terrain
- Gate to the horse farm is open
- Added changes from the prefab "FS22_PaintableField_prefab"
new score is not required. Changes to the terrain and license plates are only visible with a new savegame.
Changelog 1.1.0.0:
- Changes to the description
- Added trees and plants to the build menu
- Added new textures to the build menu
- Made several objects sellable e.g.: BGA, fences.
- Land prices reduced
- Small change to the terrain in the main courtyard
- Added sellpoint for vehicles at the shop
- Added files for multiplayer
- Removed DecoBushMowing to make the map playable on consoles
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1 year ago
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