Production Revamp - Script
Changelog:
(Full changelog can be found in the documentation)
Version 1.2
* Added new translations: Spanish, Italian and French
* Built-in priority system
* Buy function built in
* Installed production spawner script
* Sellpoint script installed
* Line break implemented
* Colored recipes
* Maximum storage quantities & sorting of productions
* FillTypeCategories support
* Added display and object display
* Warehouse spawn script installed
Version 1.2.0.9
Bugfix with Unloadingstation without a FillType Entry
Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.
A selection of features:
Automatically available for all productions:
* Automatic word wrap on the recipe display for incomming and outgoing products (4 ingredients per line, 2 per line for boosters).
* A colored display of the recipes makes it easier to see why a production is not producing: white - available, red - not available but required, orange - not available and not required.
* Possibility to buy goods in the production menu for a production for double the market price.
* Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
* Only active productionlines can be supplied via the distribute mode.
* New output mode available: Sell Directly, Distribute, Storeing (Previously Keep) and Spawning (New). If a production is set to storing, it does not automatically spawn pallets.
* Added manual pallet & bale spawner - All productions with pallet spawner can also spawn pallets & bales manually - via the menu or a trigger.
* Production delivery costs are now reported separately (previously part of production costs).
* Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
* Display of maximum storage capacities.
* Alphabetical sorting of the productions.
* In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).
Must be actively added to the productions:
Recipes:
* Recipes can be created with several equal ingredients in groups (maximum 5).
* Multiple production lines that previously had to be created separately can be combined into one production line.
* Ability to add one or more optional boosters that increase Outgoing Production.
* Boosters can be disabled or reversed for individual goods.
* Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
* Ability to create recipes via FillTypeCategories.
Depiction:
* Possibility to add displays on productions that can show the current level in the storage. Also possible with pure storages.
* Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure storages.
* Storages can also be provided with a spawn script that can be used to spawn bales and pallets.
Other features:
* New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
* Hidden productions with autostart function.
* Various setting options for the above functions.
* All fully multiplayer compatible.
A full list of options, installation help and support is available from the Documentation:
This is just the script, the script alone does not change any production recipes! These must be created separately.
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2 years ago
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