Welcome to Riverview Farm, this is a fictional UK map offering every player alike something to do be it forestry, animal care, arable work, production based gameplay.
Changelog 1.5.0.0:
- Invisible water plane fixed
- All buildings no longer cost you money to remove them.
You can sell all barns, sheds, walls etc on the farmyards giving you the ability to customize the farmyard to your liking. Most hedges can be cut away to open fields up giving you the ability to extend or join fields together. All walls, fences and none cuttable heges from around the main road can be sold allowing you to open the map up to suit your play style. There are four farms on the map each offering something different. Forestry on this map has its own unique challenge for those who love to clear out large area's of tree's. The map is Precision Farming ready.
- 49 fields.
- one of every base game production building placed.
- A lot of forestry area's each offering there own unique challenge.
- Cuttable hedges allowing you to extend or join fields together or just open up the land.
- Walls, fences and none cuttable hedges can be sold from around the road side, animal pastures and dirt roads.
- There are 4 farms spread around the map.
- Multiple sell points so all goods including factory goods can be sold at them.
- collectables can be found spread around the map.
- map is precision farming ready and uses a custom soil map.
Changelog 1.1.0.0:
- Fixed a few floating tree's.
- All production points now have increased storage capacities allowing for large amounts of produce to be sold or delivered to them.
- Large animal pen with increased capacities for animals, milk, slurry and food added to the build menu.
- 11 sheds added to in game build menu.
- Some wall types and a hedge added to the build menu.
- Fixed some street lights not correctly positioned.
- Disturbed Simulations UK growth calander implemented
- Some xml files updated to use functions introduced in the 1.5 patch such as storage bins having the ability to jump to them.
- Post inside hedges made collideable this will stop the post dropping through the map after been cut away (hedges can still be driven through but will stop bales, pallets and logs from passing through them).
- Farm sign can now be cut with a chainsaw to remove it.
Changelog 1.2.0.0:
- All sheds, barns etc now set to only to be there on new farmer mode.
- Object storage shed added to some farmyards and capacity increased to 500.
- Silo's are now multifruit.
- Sell points updated to take DLC items
- Relight removed as many said it was to bright so i've included the new custom lighting i've been working on.
- AlienJim's UK driver side AI traffic added.
- Shop owned forklight can be found at the store regardless of game difficulty for you to use.
Changelog 1.3.0.0:
- New productions = Diesel, Dough, Doughnuts, Pancakes, Pasteurized Milk, Sandwiches, Soybean Soybean Oil, Soybean Milk, Waffles, Yeast, Yoghurt and more
- New textures for the following crops = Wheat, Barley, Cotton, Grass, Meadow Grass, Maize, Potato, Sunflower
- Farm building, barns etc are all there regardless of game difficulty, however to remove them they now cost you money.
- Solid Fertilizer tank will now allow you to buy Solid fertilizer and Lime and both can be stored together.
- Liquid Fertilizer tank will now allow you to buy Liquid fertilizer and Herbicide and both can be stored together.
- Seed/Mineral Feed tank will now allow you to buy both and stored together.
- Production modification = Bread requires Dough, Yeast and Sunflower Oil.
- Production modification = Cake requires the normal stuff however Pasteurized Milk replaces Milk
- Production modification = Milk is now processed into Pasteurized Milk and is used in some productions that Milk was normally used in.
- Production modification = Sugar Mill now gives a by production of Yeast.
- Sawmill is now a building you can delete after purchasing it allowing you to use the land for other reasons.
- BGA will now give an output of Methane which can be set to store, sell or distribute.
- BGA also now has Sugarbeet, Potato's and Straw as inputs which will produce Methane, Electric charge and Digestate however Straw will not produce Digestate.
- Production Diesel requires Sunflower Oil, Canola Oil, Soybean Oil, Water and Methane which can then be used for on your farm or sold.
- Silo's are no longer multifruit, they will now only accept the following. Wheat, Barley, Canola, Maize, Sorghum, Oat's, Sunflower, Potato, Sugarbeet, Sugarbeet Cut and Sugarcane, before updating the map make sure no other fruit types are present in your silos.
- BGA can now be removed after purchased, same with the Sawmill
Changelog 1.4.0.0:
- Road network completly revamped.
- Asphalt back road changed to a road.
- Multiple fields modified.
- Terrain modified around the map.
- Pedestrians added.
- Parked cars added.
- Farm Productions added to the main farm as a required mod (note this is not a DLC).
- Many changes to buyable plots of land.
- Potato and soup productions from the premium DLC added
- Spinnery changed and relocated.
- Cheese dairy removed.
- Buyable plot of land that has both grapes and olives.
- Animal dealers sell point fixed.
- Many tree's removed from around the map.
- Sell points updated to work with the new Farm productions DLC.
- PDA updated.
- New save game required.
Save game compatible
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