Simple Inspector shows a HUD overlay with vehicle statistics
Display Options:
- 4 on screen placement locations - each corner of the display
- Just your vehicles or all vehicles
- Speed of vehicles
- Fuel level of vehicles
- On Field Status, optionally with Field number
- Occupation status - Vanilla AI, AutoDrive, CoursePlay, user, or noone
- CoursePlay course progression, if applicable
- Fill level of vehicle and attached implements
- Damage warning if vehicle or attached implement is over threshold
Default Input Bindings:
Left Ctrl + Left Alt + Num Pad 9 : Reload configuration file from disk
Left Alt + Num Pad 9 : Toggle HUD Visibility
Changelog:
v1.0.0.1:
- Fix for missing fillLevel info on right justified displays.
v1.0.0.2:
- Add damage indicator (default if tractor or attached implement is 80% damaged)
v1.0.0.3:
- Add CoursePlay and AutoDrive AI detection
- Hide conveyor belts, they don't have any useful information to share.
v1.0.0.4:
- Add keybindings
- Add option to zero pad field numbers less than 10
v1.0.0.5:
- Make bold text optional
- Bug fix for invalid fill levels
v1.0.0.6:
- Add user name for controlled vehicles.
v1.0.1.0:
- Add bulk of options to the general config menu
- Save settings on a per savegame basis, not globally
- Initial ModHub version
v1.0.1.1:
- Add keybind for visibility toggle
- Hide on construction screen
v1.0.1.2:
- Change default keybinds
v1.0.1.3:
- Compute fill percentage with maxMass respected when possible
- Add optional alphebetic sorting of the list (uses purchase / tab order otherwise)
v1.0.1.4
- Add multiplayer farm awareness - allow filtering to just your farm, or all farms
- Add option to change text size from settings, fix loading of text size from xml
v1.0.1.5
- Bugfix: Some custom vehicle types based on attachments but adding the "enterable" specialization could appear in the list incorrectly, and error out the script.
v1.0.1.6
- Bugfix: text was still visible when HUD was toggled off.
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2 years ago
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