Welcome to Somerset,
A fictional map designed with larger equipment in mind. All roads are wide and secondary roads are ai traffic free.
A large farm awaits, with its specialized train silo for you to store and move your harvest to and from.
The main farm has preplaced cow barn, pig sti, chicken pen, horse stable as well as bee's.
At the back of the farm, a hayloft silo has been placed next to the two silage clamps, one clamp used for the production of compost, the other a standard silage clamp.
Somerset has 2 train systems, one local "looping" and another for outbound sales.
You can use the local train to move your timber to the sawmill or sell directly via the auto-unload sellpoint, and/or transport your harvested crops, grass, hay, straw, and silage for storage at any of the train silo's.
When you're ready to sell to the neighboring town, take your crops to the Train Transfer Silo by local train or vehicle, and load onto the outbound selling train.
In New Farmer Mode, you'll own the following: main farm, one large field, a decent vehicle fleet of airable farming equipment along with an object storage shed near the oil refinery with some already stocked supplies.
One crude oil pump jack production. The produced crude oil can be sold right away or stored and later refined into other petroleum based products such as diesel once the preplaced refinery is purchased.
The diesel can be stored in the large storage tank that you do own near the refinery, sold and/or used in your own equipment.
You also own a few pump jack "generators" (farmland 59). These generators do not produce crude oil, but do generate a nice passive monthly income much like windmills.
...Good Vibes - Happy Farming...
Map Details:
* 59 Farmlands
* 27 Fields
* 6 Meadows
* 4 Forest areas divided into 12 farmlands
* 5 flat buildable lots
* 2 Prebuilt Farms
* Custom Precission Farming Soil Map
* Contracts including 2 fields with Baling missions
* 20+ Preplaced Productions including all U.S. basegame, 1mw BGA, Sawmill, 3 Custom Greenhouses, Empty Pallets, Flavored milk bottler, Compost, and Crude Oil with associated additional productions.
* 1 Preplaced Farm Product Production. Will produce seeds, lime, fertilizer, and other farm essentials like silage and hay.
* 2 Preplaced compost production clamps, one at each farm.
* Preplaced liquid manure and manure heap storage near animal trader
* 20 Preplaced Sell Points
* 2 gas stations for buying and selling vehicle diesel
* 2 train systems, one local, one outbound selling
* 3 Remote preplaced object storage sheds
* 2 Preplaced bulk lime buying stations
* 1 Preplaced custom "tree sapling" greenhouse, and 2 Large custom Lettuce, Tomato, Strawberry
* 100 ElmCreek Collectables, when all 10 of a group are found, the corrisponding groups "Trophy" will appear in the Toy store.
* AI traffic on all main roads as well as in front of grocery store and Betty Joes Trading Post. All other roads are AI traffic free.
* AI Pedestrians
* 2 custom, preplaced at 2nd farm/placeable animal pens, one cow pasture, one sheep. Both are animal grazing mod ready.
* Winter snowfall... all paved roads, buildable lots, production and sell points will be free of snow (except greeenhouse area)
Map Notes:
1. Important: 5 Preplaced Green Garden Sheds..., these sheds when sold remove all decorations from the corresponding farmland they're placed on.
This includes trees on the farmland of the 2 farms, ground oil-stain decals and all preplaced decorations.
At the BGA, it will remove all light poles and decorations. At the 2 oil production areas, it removes all decorations including the "forklift" buildings.
All other production assets can be sold individually.
2. In addition to the standard recipe, all base game productions require a small amount of empty pallets. Pallets can be produced or purchased from store.
3. Greenhouse's in addition to water, require pallets, compost, and seeds. Compost can be produced from either farms preplaced specialized "compost clamp", purchased in bulk from the Bio Energy facility or in bags from store.
4. Compost can be used as a field fertilizer.
5. Greenhouses, the liquid manure/manure heap storages near animal trader, and the 2 remote preplaced object storage sheds become functional when the corresponding farmland is purchased.
Greenhouses and manure storages can be sold (removed), the remote object storage sheds cannot.
6. BGA and Sawmill farmlands are bought/owned with the purchase of the production. All BGA assets can be individually sold (removed) except weigh stations.
The Sawmill can also be sold (removed). All other productions are bought at location and can be sold back to Somerset, but not removed.
7. Train Systems: Tree's/wood is the only product that can be sold directly from the local "looping" train.
All other sellable train crops must be loaded onto the Outbound Train from the Train Transfer Station Silo and the train driven "off" map.
In addition to the standard train crops, grass, hay, straw, silage, and chaff (in bulk form) can be loaded onto train wagons and stored at any of the train silos.
These products in bulk can also be sold from the outbound train. The main farm includes a "train silo" and functions like any other silo with the addition of loading/unloading to train.
The local train can be used to deliver crops to the Train Transfer Silo for storage and or then loaded to the outbound train for selling.
Note, once product is loaded onto the "Outbound Train", it must be sold. There is no "unloading to silo" from the Outbound Train.
Stored crops at the Train Transfer Silo if not wanting to sell can always be loaded to vehicle/trailer.
8. The Carpentry production does not accept trees. Furniture does not include a "tree" recipe, funiture is only produced with planks from sawmill and empty pallets.
9. Tree sapling greenhouses will produce one pallet of 50 liters (50 plantable saplings) per 12.5 hours. Thats nearly 1200 trees per year, per greenhouse.
The greenhouse produced sapling pallets can be used in planting and or sold. Sapling pallets bought from store cannot be sold.
You can tell which you have by the liters per pallet, greenhouse produced pallets are 50L per pallet, while store bought are 20L.
10. In Farm Manager, Start from Scratch Modes, you own only the Apache Pick-up you drove into Somerset with. All that remains at the main farm are the train and hayloft silos as well as the "deco-delete" green garden shed.
However, everything at the 2nd farm remains except the compost clamp and all becomes functional once the land is bought.
11. Please take a minute to read the notes from all the required Mods. The Crude oil pump jack production require empty barrels as an input, these barrels are purchased from store and can be hand loaded/carried w/o super-strengh.
All production mods have at least one preplaced sellpoint to sell all produced items.
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