Update 2.1.0.0:
- Fixes/adjustments
- Changes to the XMLs (placeables & vehicles)
- Optical changes/adjustments to textures of various buildings
- Additional new voice overlays added by Ela_189 & Der_Nerdling. Use of the sounds on other maps "ONLY" with the consent of the creator
- PDA map & customPDA map completely recreated
- PDA name of the juice factories adjusted (orange juice factory, apple juice factory)
- PDA name of BayWa adjusted (BayWa (city), BayWa (village)). Should also fit with the orders
- All animal farms must now be purchased (sheep pasture, pig farm, horse farm, sheep farm)
- All traffic signs replaced
- Fixed: Optical pallets at the greengrocer (FarmersMarket). Appeared at the wrong times
- Fixed: fillPlane of the carrots. These were displayed as wheat
- Fixed: Missing l10n entries
Changes:
- Performance Map:
-- The Test Runner tool was used here to adjust the map a little more
-- A lot of textures were saved in DXT or DXT + MipMap
-- Unusable and unused textures removed
-- Buildings: Textures adjusted/renewed, Colli adjusted/renewed, Occluder adjusted/renewed
-- Further changes regarding. Performance in progress
-- ZIP size reduced from over 2.1 GB to 1.8 GB
- Orange/apple juice factory:
-- Both productions have been completely rebuilt
-- In this regard, there is a completely new hall for both productions
- Yard:
-- From now on, the doors of the large garage must be opened/closed from the inside (trigger on the respective switch)
-- The gate to the street side can also be opened from the outside (trigger to the left of the gate outside, in the hall at the switch)
-- Optical extensions to the yard (e.g. shelter for the bale stands)
-- New silo models at FixFerm & pellet production
- Alfalfa pellets:
-- The addition of water & molasses has been removed here
- Bakery/butcher's shop:
-- All sales rooms can now be entered
-- The bakery's production (city) is now in the bakery
-- The butcher's production (sandwich, city) is now in the storeroom of the house
-- The bakery's sales point (village) is now in the sales room
-- Pay attention to the opening times. If it's closed, then it's closed
- Garden (city, village)
-- The residents have got a bargain and put up a garden shed for you. You can now store your small items in there that you need for the garden
NEW on the map:
- Sawmill:
-- BigBag filling system added for packing wood chips in big bags
- Talbach beekeeper:
-- There are 2 purchase points on the map for producing honey
-- To get the honeycombs from the hive, you have to buy empty boxes from the dealer. These can be filled at the hives
-- The honey extractor is located in the shed to extract honey from it
- BioFermenter:
-- From now on, organic waste must be filled into the BioFermenter in order to get compost. Accordingly, the organic waste silos were removed (orange factory, fish feed factory)
-- Organic waste was also removed from the silo (sheep pasture behind the hall)
- Talbacher oil mill:
-- Opposite the BioFermenter is the new Talbacher oil mill. All oil crops are processed there
-- ManureSystem ready
-- Required for cooking oil: rapeseed, sunflowers, soybeans
-- Required for frying oil: rapeseed, sunflowers, soybeans & methane
-- The cooking oil produced can be sold at various sales outlets
-- The frying oil produced can "NOT" be sold in this way. This is required when making French fries
- Talbacher IndustrialFood Fries:
-- Here you can have your potatoes processed into French fries
-- ManureSystem ready
-- This requires: potatoes, water, frying oil & methane
-- Output: French fry pallets, waste water & organic waste
-- The French fry pallets can be sold at various sales points
- Talbacher IndustrialFood Ketchup:
-- Here you can have your tomatoes & onions processed into ketchup
-- ManureSystem ready
-- This requires: tomatoes, onions, beet pulp, water
-- Output: ketchup pallets, waste water & organic waste
-- The ketchup pallets can be sold at various sales points
- Warehouse near the oil mill:
-- The pallets can be stored/removed from storage at the warehouse. The GIANTS ObjectStorage was installed for this purpose
-- Assumption: French fries pallets, ketchup pallets & cooking oil pallets
-- ATTENTION: It is recommended that you "DO NOT" fill the warehouse to capacity. The more pallets are stored, the more the performance (FPS) drops
- Second farm (village):
-- Cats have now been added to the farm
- Pig farm:
-- Unfortunately, the old farm had to be demolished because of the health department
-- At the same time, a new pig farm was built near the French fries factory
-- A new pig sty building was built for this purpose. Thanks to Bernie SCS for his approval
-- You can only store the fruit needed to feed the pigs in the FarmSilo
-- There is space to place mobile silos and M+ silos
-- Field 13 has been expanded accordingly on the empty space
- Small addition:
-- In the shop under "Talbach Tools", you will find a little extra to view the map from the air
-- Charging stations can be found:
--- In the cowshed near the calves
--- Lohnerhof in the first hall opposite the farmhouse
--- On the second farm near the farmhouse
-- The device must be placed on the charging station with "Strong Farmer". Then get in briefly, press the "R" key and get out again
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