New savegame absolutely necessary!
Update 2.1.1.0:
- Fixes/adjustments
- Small changes/adjustments to the placeables XML
- Watering can has been removed. Bucket is enough
- Multi-buy added for boxes/consumables
- Side limit on unloading trigger removed. This should make it easier to tip sideways
- Fish farming & smokehouse deactivated in the production list. Because every breeding facility and every chamber is listed individually and there is too much in the list
- Digital displays for the multi-silo and liquid storage
- Fixed: Gates for the pigs. Only opened halfway
- Fixed: FillVolume for orange juice/apple juice fill trigger removed
- Fixed: Sound file converted from stereo to mono
- Fixed: Adjustment of the fillTypeCategories for the farm silo main yard
- Fixed: Spawn point of the sandwich pallets
Changes:
- Calf igloos (yard):
-- Igloos moved slightly to the right towards the gate. As the last igloo was too close to the wall, it was not possible to unload animals with the cattle trailer
- Horse farm:
-- New building at the paddock. There are now 5 horse boxes in it for breeding foals. They are only fed oats. Addition of straw is possible and mucking out is possible
-- Large shelter hall exchanged for the shower hall
-- Small horse stable removed and replaced with a hay dryer/hay storage facility. No methane is needed here to produce hay
-- Jumping area completely removed
-- Field 2 on the old jumping area expanded
- Pig farm:
-- Water well added
- Sheep farm:
-- Completely new building with bale storage
-- To open the protective glass for storing bales, the switch (to the left of the feeding trough) must be operated
-- As long as the protective glass is open, you cannot feed sheep because the trigger for this is not there. Only when the protective glass is closed,
-- can they be fed again
-- The bales can be stored in the small room in the building (box on the wall). These appear to the right of the feeding trough
-- You can place whatever else you need on the empty space
-- The wool spawns under the small shelter
- Orange trees farm:
-- The trees now have to be watered individually
-- Accordingly, the trees also have to be harvested individually
-- The automatic water intake through rain has been removed because this is an uncontrollable factor, since the display of the oranges is seasons and production-controlled
-- The same applies to the apple tree with the automatic water intake
-- Accordingly, the 5 trees in the production list have been deactivated
- Plantations (apples/oranges):
-- The automatic water intake through rain has been removed because this is an uncontrollable factor, since the display of the apples/oranges is seasons and production-controlled.
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