Through The Years v1.0.1.2

DESCRIPTION

Are you yearning for the days of old? Looking for an extra challenge? Wanting to play a bit different than you've done before? Want to play with machines that you've typically never done before?

Changelog: 1.0.0.1
Fixed issue with new game without an existing savegameDirectory which caused the game to stop
working.
Changelog: 1.0.0.2
Added additional data validation of years to prevent type mismatches in certain cases.
Changelog: 1.0.1.0
Updated the icon to be more visible
Sales items will now be shown again
Combintations are now properly filtered
Contract machines are now properly filtered
Fixed issue with notification on initial load
Changelog: 1.0.1.1
Fix fatal issue when selling vehicles without years in multiplayer
Changelog: 1.0.1.2
Fixed bug with sales items disappearing on relog
Fixed bug where items were not available on year change
Added support for replacing mission vehicles with what is available

Through the Years will take you and your friends through the years, unlocking newer and more powerful machinery each year as you progress.
With heavy customization for your specific wants, this mod will restrict your buying options to the vehicles available at the time of your game. With a starting year as low as 1950, you can work your way from tractors with less than 50 horsepower and plows with 2 furrows, to the new and powerful machinery of the modern agricultural world.
This mods adds a completely new layer of progression as you know from so many other simulation games, and you will get to play with machines that you've probably never tried before.
The absolutely majority of the basegame vehicles are very modern, so this mod works best with the use of other mods. Which mods to use it completely up to you, but at https://gitlab.com/thalley/fs22_vehicle_bundles/-/releases/ you will find a curated selection of vehicle bundles (based on data from https://gitlab.com/thalley/fs22_vehicle_years/-/tree/main/data) to help you getting the highest rated mods from a specific decade.
The behavior of each category can be configured, as well as providing support for having at least 1 vehicles per function so you don't have to wait until 2008 to start potato harvesting.
Note: This mod follow the in-game years which change in March (not January), so a year change happens when going from February to March, and not December to January.
Please report any issues or post any suggestion for the mod at https://gitlab.com/thalley/fs22_through_the_years.

CREDITS

Thalley

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