Volksleron,
Version 2.0
The courtyard has been redesigned a bit.
Oil production inserted.
The stone crusher was transferred.
The grass on the large meadow at the farm can now be mowed and collected as normal.
Dung place added to the cows and pigs.
You can now fetch water from the river opposite the entrance to the courtyard.
Fixed log error from sound.
PDA map renewed.
Players can now use the XML files in the xml folder on the map to influence almost all sales outlets and productions, such as B. Adjust prices or change production.
The Volksleron is a modified version of the Haut-Beyleron Standard Map.
The following has been changed:
A new large farm has been created, all types of animals are now present on the farm, as well as a couple of shelters, a driving silo and a straw/hay store. At the start you own 2 fields, which are near the farm. The yard still offers enough space to use placeable objects, also was renounced decoration, so you can adjust the yard itself according to your wishes.
The balloons have been removed.
Fruit growth has been changed to one day with seasonal growth turned off.
PDA Map renewed.
The starting vehicles have been changed.
The collectibles have been repositioned, they are all at/on the yard now.
- 5 Likes
- 9 Comments
- 791 Downloads
- 1 Downloads in
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3 years ago
COMMENTS
Thank you for this update. You should make note that this version will require a new save game.
Thank you for your hard work on this. Something playable at last. Great work, thanks again and best regards.
thank you, was wondering why no grass swath was happening
Great work so far, but the sell points aren't available in farm manager mode.
I opened the map up to have a look at it and you haven't defined a default farm.
In default storeitems.xml that your map.xml points to defines the default farm as other then the land currently owned.
You haven't configured a preplaced farm for multiplayer use hence the map is only single player in it's current state.
I have worked on it some and have it somewhat fixed for multiplayer use by using a new storeitems.xml file in the map directory and pointing to new preplacedfarm.xml in the map folder rather then the game directory.
Good luck I look forward to the future fixes...
Would love a copy of your fixes.
DG
same shit bug. the grass still cant be mowed ,,,its a stupid lie . you still have to do it manualy . can be plowed , seed , but when to harvest...no field fond . so , useless shit map
not a SINGLE field on this shit map can be mowed with workers. you have to do it manualy . i have tried all , none work . A PISS MOD MAP
Absolutely loving this update. The farm is smooth, easy to maneuver around, a very beautiful design overall. Thank you.
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