This is a convert i made of 4MR Modding Volvo L250H.
Volvo L250H for all your material moving needs!
Power: 395
Maximum Speed: 40
Price: 175000
Brand: Volvo
Category: 4MR
This is a convert i made of 4MR Modding Volvo L250H.
Volvo L250H for all your material moving needs!
Power: 395
Maximum Speed: 40
Price: 175000
Brand: Volvo
Category: 4MR
Karakas Gaming, 4MR Modding
COMMENTS
The mode is not working properly
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): Missing collision mask bit '21'. Please add this bit to component node '250Bucket'
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): 'vehicle.base.schemaOverlay.default#name' is not supported anymore, use 'vehicle.base.schemaOverlay#name' instead!
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): 'vehicle.base.schemaOverlay.selected#name' is not supported anymore!
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): Missing ai agent attachment definition for attachable vehicle
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): Missing collision mask bit '21'. Please add this bit to component node '250Bucket'
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): 'vehicle.base.schemaOverlay.default#name' is not supported anymore, use 'vehicle.base.schemaOverlay#name' instead!
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): 'vehicle.base.schemaOverlay.selected#name' is not supported anymore!
2022-08-09 05:59 Warning (C:/Users/BHS/Documents/My Games/FarmingSimulator2022/mods/FS22_4MR_VolvoL250H/Bucket.xml): Missing ai agent attachment definition for attachable vehicle
Well thank you for the mod, just spend a couple mins fixing the errors and warnings and then done a bit of an edit on it
well send fixes to this guy?
This is not a good convertion. You run the mod on Giants Editor and think its done. The mod have issues because have a lot of code from FS19. When you run a mod on GE then you need fix the code because Giants Editor dont convert all code.
the auto converter does more harm than good
yep it does thats why i do it the old way
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