Patch 1.4 for Farming Simulator 25 is now available to download on PC and consoles. Find out what improvements are included in the changelog below!
Please Note! The patch is being rolled out across platforms. It can take some time until the update becomes available on your system. Crossplay services may be affected in the meantime.
Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
Improvements & Changes
Major improvements towards game stability
Improved performance for various foliage types
Various improvements for Field AI workers
Various improvements for Go-To AI workers
Various localization fixes and improvements
Various visual adjustments on several machines
Improved advanced graphic settings menu
Improved check to fill water trailers on smaller water sources
Improved forestry mulchers removing stumps
Improved guidance steering line visualization
Improved wave simulation on rice fields
Fixes and changes
Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
Disabled poplar being destructed when driving over it
Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
Fixed beetroots displayed on belt systems
Fixed clipDistance mismatch on the large windmill
Fixed color selection on geringhoff headers
Fixed cut ravaged trees (created by twister) not being saved properly
Fixed deletion of weeds with dynamic husbandries
Fixed effect particles being displayed too dark in certain scenarios
Fixed guidance steering working width on Agrio Dino II
Fixed landscaping delay
Fixed mission "deadwood" trees being sometimes outside the map border
Fixed mission "planting soybeans" spawning with incompatible machinery
Fixed missions for fieldwork not progressing in some cases
Fixed mod filter for crossplay refreshing in the mods overview
Fixed terrain paint brush not having option to switch to round shape
Fixed texture flickering issue on the sunflower silo
Fixed various placeables with configurable solar panels not having an income
Fixed various weeders wheels destroying crops
Fixed winch sync with more than 3 trees attached
Increased fill speed from the larger water tank
Increased height of sawmill unloading triggers to support higher trailers
Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
Removed limestation pipe collision to support higher trailers
Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
New additions:
Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
JD wheel weight support to Groundking & TM1000 wheels
Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Visible checkmark to downloaded mods in the mods overview
Modding
Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
Additional note for console players
We are continuing to work on further console related issues to improve stability and performance. You may expect additional patches and game updates in the coming time.
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