Universal Autoload v0.0.0.4

DESCRIPTION

FIRST PUBLIC RELEASE. Most things that I’ve tried are working so far BUT there are likely to be many bugs. Please test and leave any bug reports or feedback.

SUMMARY:
Single player is working as it should for BALES, PALLETS and BIG-BAGS
Multiplayer loads without crashing so far BUT I have only done basic testing. USE AT YOUR OWN RISK
Any new vehicles will get autoload after purchasing in the shop (see below)
Any valid vehicles in a savegame will load settings if available

NEW FEATURES:
All pallets, big-bags and bales supported by default
Automatic detection of trailer loading zones (in shop)
UI to adjust size of loading zone in shop before purchase
No external configuration files required!!

TO CONFIGURE LOADING ZONES:
Use middle mouse click in the shop to activate editing
Right click drag to move individual faces
ALT-right click drag to move opposing faces (use this for width)
SHIFT-right click drag to move the whole zone
CTRL with any of the above for fine control
SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up)
Configuration can be edited in mod settings XML (if you know what you are doing)

PLANNED FEATURES:
Menu for global settings (in shop)
Set vehicle options in the shop before purchase
Reconfigure vehicles in the workshop
Bale collection mode
Log trailers (can be configured, but do not load anything yet)
Multiplayer synchronisation of settings
Show debugging display in multiplayer
Custom key bindings

KNOWN ISSUES:
Existing trailers on a savegame will not get autoload added (until restart with valid settings)
Editing/customising a vehicle in the workshop has no effect on the real vehicle
Object positions slow to update in multiplayer
Trigger detection of objects is poor in multiplayer (it helps to move them)
No saving of vehicle configurations when saving multiplayer games

CREDITS

loki79uk

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