V0.1.0.1
Should fix #35
Added margin around triggers to prevent detection of items outside the defined volume
Fixed a bug that prevented loading other items when the biggest one didn’t fit
Now restraps tension belts after partial unloading
NOTE: this should fix some of the “item can’t be loaded” bugs, but there is a chance of the telefragging pallets type of bug coming back.. Those two bugs are in opposition to each other!
V0.1
Bumped the version up to v0.1.0.0
Automatically identify bale and curtain trailers
Added a message to the readme to see if the third-party mod sites actually read anything they scrape before they post it..
NOTE: Your local settings will still override anything automatic, so use the the new detection of bale and curtain trailers the easiest thing is to remove your mod settings file and buy them all again (as you did when you started). OR otherwise you can edit the settings file to remove those trailers that you want to be reconfigured.
V0.0.0.18
Trying to confuse the scraping sites by multiple releases every-day
Always load longest items first – see bug #43
Clean up key-binding conflict warning messages
key binding conflict messages should now only appear once per game and look like, e.g.:
UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL
*** Please re-bind one of these actions to prevent this message ***
V0.0.0.17
I remebered to update the version in moddesc this time..
Some extra validation to prevent #99
Fix for bug #72 – Don’t stack sapling pallets
V0.0.0.16
Fix for #94
The issue here was a key binding conflict of “UAL unload” with “Crab Steering (All)” – both using shift-I
I have made a compromise where UAL overrides the other bindings if they are either one of ‘TOGGLE_TIPSIDE’ or ‘CRABSTEERING_ALLWHEEL’. This seems reasonable, since we want to use our own tip-side command and you can still change the crab steering using toggle (ctrl-Y). If you change your key bindings so they don’t conflict, then nothing gets overridden anyway.
Note: you will get some log entries like:
UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL
UAL – key binding for SELECT_ALL_MATERIALS failed to register
conflicting action is: TOGGLE_CRABSTEERING
This is to help with debugging any unforseen issues and I’ll remove it once it seems to be working.
V0.0.0.15
It has been 2 days – so it must be time for a new release!
Added other train carriages (see bug #84 )
Handle configs and configSets (see bugs #21, #55)
Some refactoring and extra debugging to help identify what is going on with the loading bugs
NOTE: if you already own the International CV Series truck, you will probably have to re-configure it in the shop or workshop. BUT at least now it will recognise the different size options for the cab.
V0.0.0.14
Some QoL Changes
Updated most of the language PRs
Set horizontal loading default key to INSERT
Added new messages for “trailer full” vs “item too big”
Logic change when loading that should prevent bugs like #53
Set moddesc version back to 92 because I am bored of answering bugs about the game not loading for people who have not updated yet..
V0.0.0.13
Actually fixed the loading bugs.. (MAYBE..)
Removed references to “partially” unloaded for now
The real fix was to treat loading the same way as bale collection mode – since that does not rely on collision detection, which is currently not active
V0.0.0.11
Hopefully fixes #63
Removed train carriages for now so the missing load area messages will not be shown for those
Prevented two errors reported by PARADOX070 when restarting after the settings file is removed
V0.0.0.10
Mostly UNTESTED lunch time release..
(I checked that it loaded into the game, but please test changes for me if you are able to)
Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file
Shortened strings for bug #51
Most recent configuration now restored when re-entering the shop
Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased or changed
Add “area full” flags for each loading area – related to e.g. bugs #9 and #60
Only display warning messages for players who are in the current vehicle – see #59
Display simple addExtraPrintText with loaded count for debugging in MP (will add more features over time)
V0.0.0.9
Left some debugging prints in the last version by mistake!
V0.0.0.7
TEMPORARY fix for issue with loading on most vehicles
I realise now that the current issue is because loading triggers cannot be resized
I have made a temporary change that should improve loading for all previously existing vehicles on a savegame
Newly purchased ones will likely still have issues
V0.0.0.6
Added some checks to prevent #26
I think that #26 was caused by missing settings, so should not happen anymore
I will add further validation of settings before applying them in a future update
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3 days ago
COMMENTS
Script error in openIntervalTimer: No more interval timers
LUA call stack:
=[C]:-1 openIntervalTimer
=dataS/scripts/async/AsyncTaskManager.lua:149 update
=dataS/scripts/main.lua:1136 update
dont work for any foresty trailers !
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