Foilage & Tree Shadows v1.0
Farming simulator 2019
All foilage (bushes, crops, grasses) and trees will now correctl...
All foilage (bushes, crops, grasses) and trees will now correctl...
All lights (except interior) cast shadows. This is more a "proo...
Not true, Jake. When I mow crops that have weeds, for example, only the weeds are destroyed and the crops remain untouched.
"Foilage" is misspelled; should be "foliage". The description should read:All foilage (bushes, crops, grasses) and trees will now correctly cast shadows! These I3Ds have alphaBlending = "true" remo...
Note: if you want all lights to cast shadows, each I3D (vehicle, map, etc) <light> tag with type="spot" must have castShadowMap="true" in it. See http://www.modhub.us/farming-simulator-2019-m...
Unfortunately, some flickering will occur at certain camera angles when the scene includes other shadow-casting lights but that's a Giants Engine limitation. Until a script mod is made, that automa...
Also, for an object (I3D file) to cast shadows, its <shape> tag(s) must have castShadows="true" in it and any <material> tags referenced by the must not have alphaBlending="true" in it...
Christopher Gibson