<p>"Foilage" is misspelled; should be "foliage". The description should read:<br><br>All foilage (bushes, crops, grasses) and trees will now correctly cast shadows! These I3Ds have alphaBlending = ...
<p>Note: if you want all lights to cast shadows, each I3D (vehicle, map, etc) <light> tag with type="spot" must have castShadowMap="true" in it. See http://www.modhub.us/farming-simulator-201...
<p>Unfortunately, some flickering will occur at certain camera angles when the scene includes other shadow-casting lights but that's a Giants Engine limitation. Until a script mod is made, that aut...
<p>Also, for an object (I3D file) to cast shadows, its <shape> tag(s) must have castShadows="true" in it and any <material> tags referenced by the must not have alphaBlending="true" in...
Comments by Eepsquared
3 years ago
<p>Not true, Jake. When I mow crops that have weeds, for example, only the weeds are destroyed and the crops remain untouched.</p>
3 years ago
<p>"Foilage" is misspelled; should be "foliage". The description should read:<br><br>All foilage (bushes, crops, grasses) and trees will now correctly cast shadows! These I3Ds have alphaBlending = ...
3 years ago
<p>PDA map pic!</p>
3 years ago
<p>Note: if you want all lights to cast shadows, each I3D (vehicle, map, etc) <light> tag with type="spot" must have castShadowMap="true" in it. See http://www.modhub.us/farming-simulator-201...
3 years ago
<p>Unfortunately, some flickering will occur at certain camera angles when the scene includes other shadow-casting lights but that's a Giants Engine limitation. Until a script mod is made, that aut...
3 years ago
<p>Also, for an object (I3D file) to cast shadows, its <shape> tag(s) must have castShadows="true" in it and any <material> tags referenced by the must not have alphaBlending="true" in...