<p>@FutureUpdateRequest YW. Never used that mod, but it is possible to add more customization options such as which pens get what (food/water/straw) per animal type; per husbandry would get more in...
<p>@Steve I'll make sure that gets fixed too. He actually starts as active, if that is what is in the XML, it's just that the GUI starts with a default value of inactive (false). I'll make a note t...
<p>@Breaded Thank you for bringing all this up.</p><br />
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<p>F1 Help -- First, you have to be out of a vehicle and use your keyboard for Animal Worker help to show in F1 menu. I can look int...
<p>@Me Thank you. It was verbose when testing, now only prints when it loads, when the animals are fed (once per husbandry not a million times) with total cost, and when you toggle the worker with ...
Comments by tunnelrat
3 years ago
<p>@FutureUpdateRequest YW. Never used that mod, but it is possible to add more customization options such as which pens get what (food/water/straw) per animal type; per husbandry would get more in...
3 years ago
<p>@Farmer I decided to push that for next update, needed this one released. Thanks for the feedback. :)</p>
3 years ago
<p>@FarmerB Thanks for the support. Only way to improve a mod is to get feedback. :)</p>
3 years ago
<p>@Steve I'll make sure that gets fixed too. He actually starts as active, if that is what is in the XML, it's just that the GUI starts with a default value of inactive (false). I'll make a note t...
3 years ago
<p>@Breaded Thank you for bringing all this up.</p><br /> <br /> <p>F1 Help -- First, you have to be out of a vehicle and use your keyboard for Animal Worker help to show in F1 menu. I can look int...
3 years ago
<p>@Me Thank you. It was verbose when testing, now only prints when it loads, when the animals are fed (once per husbandry not a million times) with total cost, and when you toggle the worker with ...