To get frequent development updates and early access to future mod updates/releases, check out my Facebook "KarlFarms"
Changelog V3.0:
Added two new implements
Tipper ($15000)
- 35000l Capacity
- Holds all fruit types
Manure Spreader ($25000)
- 20000l capacity
- 17m working width
- 12 mph working speed
Added an extended capacity config to the slurry tank implement
- Price: $9000
- Capacity: 35000l
- 14.8m working width
Added engine option configs
- 6203 (337HP)
- 9205 (457HP) ($12000)
- Based on real models
Added extended frame config with an additional rear wheel axis. ($7500)
***NOTE***
Extended frame is only compatible with the Tipper, Manure spreader, and extended slurry tanker
Updated Body decals to match the real life counterpart
- Added separate engine config decals
Moved rear hitch to a vehicle configuration
- Default
- Rear Attachment
- Rear Attachment with Oversize Sign
Re-branded Terragator and all implements to Ag-Chem
Added additional dashboard lights/numbers/and animations
Added seat suspension with seat camera
Added rotating drive shaft & animated front wheel cylinders
Added animations for the door and armrest when entering the vehicle
Added lime smoke patricle effect on spreader
Increased working speed of implements
Decreased wear speed on implements
Improved engine sounds and engine sound location
Improved dirt textures on all implements
Improved window and mirror textures
Improved vehicle traction
Various light improvements
ERROR FREE, HIRED WORKER FRIENDLY
NOT TESTED WITH COURSEPLAY
**NOTE**: This version will not replace V2.1 in an existing save unless you change the file name to match V2.1. THIS IS INTENDED. I recommend selling the V2.1 in game, and removing the file from your mods.
If you have any issues, please let me know.
Thank you and enjoy!
- 14 Likes
- 28 Comments
- 11027 Downloads
- 1 Downloads in
-
5 years ago
COMMENTS
Textures looking bad AF and long terragator will not equip the fertilize spreader.
Fix it first before upgrading.
Yeah I'm not proud of the textures, it is just something I couldn't figure out. The spreader is only compatible with 1 wheel axle version
Calm down, the gator works just fine, let me give you a hint. If the fertilizer dont work with twin axle, maybe you should try with only 1? Yea try that kid.
nods! nods! it dose say above in description " ***NOTE***
Extended frame is only compatible with the Tipper, Manure spreader, and extended slurry tanker"
you have done a good job on it but only problem is the breaks on it, as I'm pressing breaks to stop and I'm crashing into the hedge
yeah i noticed the breaks also, also i tested the Manure Spreader 1st, the hired hand will do 1 pass in the field and when it reaches the end dose a half turn backing up then continues backing up and wont stop. I do love this mod and only have i request, is it possable to inc working width from 17 too 24 on the Manure Spreader? I tried to edit the xml file myself but it still put down a 17m spread on the field :D
I'm thinking about making a tutorial or two for this kind of stuff so people can personalize mods if they want to. But I am not going to change it, because I want to maintain balanced gameplay
nice piece of kit mate different colours would be great thanks
The hired worker has way too much overlap with fertilizer.
Thanks for reporting. The version on my facebook page is updated with the fix
The Terragator gets better and better ! Good job !
Two remarks : The brakes are very weak and the front wheel turns too slowly. I modified these parameters in the XML file and it is good now.
Thank for sahring this mod !
Great work on the mod! @ Rico since the update I find everything turns way too fast and I can't get get it to be close to what it was lol, I use a Xbox 1 game pad when I don't have the wheel setup. @ Karlfarms I would be interested in the idea of hot to edit mods when you get that going. I'm no modder but fixing things to my preference wouldn't be a bad idea :)
I'll have to test this out
Thank You!
I appreciate all the work put into this Terragator!
That is why Giants implemented the gamepad sensitibity setup in the game menu... More logical to change the ingame parameters than changing the datas of a vehicule.
You have an error in the file 18500PE.xml should be removed in line 76"<!-- "since it is unnecessary and because of it the file does not work and therefore the game is missing" Terragator Slurry Tanker"
Admittedly, I should have deleted that portion in the code, but there is no reason it should give errors. It never did for me
Seeing someone putting a lot of effort into this really makes me want to fix the model up. Good work.
If you want to do so feel free. I tried, but I am not experienced enough with texturing to get it right. By all means make it beautiful and re-upload it, that would be awesome
I get this error as soon as I start to drive the default chassis and with customizations and attached body on mod maps, haven't tested on game maps yet. Hope this helps. Great mod by the way, thanks.
Error: No depth map available, but shape 'drivingDust' (emitter1Ref) with material 'fx_smoke01_mat' uses a custom shader which requires reading depth data.
Thank you for the report, but as Eagle355th said, that error is the games fault not the mods. It occurs on many different mods.
That error is the game it self. Not the mod Alot of people get that error the game has that error Does not effect mods
The spreader, lime, worked well for me with courseplay v6.01.00144, on field 9 in the Michigan map. Coverage was good and it had no difficulties staying on course for the entire field. Good job KF. If it had errors, I didn't look, it had no effect on the machine.
love the mod works great,
The Terra-gator has no
lights shine.
You can see nothing in the dark at all
This is a great mod function wise I have used it flawlessly with course play. Just needs some tweaking visually. Could you upload the fixed version here because I don't have FB and I am not joining it?
the lights don't seem to work
the head lights don't work but it does work great in the daytime
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