This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor which is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
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5 years ago
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Version 1.0.2.1 is available on Github.
What is new/different in the new version(s) ?
The newest version should be compatible with other mods, but it's not clear which one. This version has already a GUI that allows the setting for slowing the tractors down according to the course, also the possibility to create or ending a route with preexisting waypoints. The GUI is activated by pressing Ctrl+Alt+0 (keypad).
sooooo , this is a Knock-Off of CoursePlay or what ?
@CSI48 No, some features are actually way better when it comes to driving around, but it doesn't do the kind of field work that Courseplay does, at least not yet.
Alex2ruote do you happen to have a link to the latest version on Github?
https://github.com/Stephan-S/FS19_AutoDrive/tree/master/releases
There is still 1 Big problem with this Mod, which Stephan-S has even said he can't fix as it's a Giants issue.. and that is the Traffic has to be turned off because of how FS19 now handles traffic (which is to Stop when near workers [or in some cases just near the autodrive course in use], it causes the traffic to get stuck and stay stuck until autodrive is off or traffic is turned off)
@ALEX2RUOTE ... I'm sure it was made compatible to work with CoursePlay (if not others), CoursePla
Does anyone know if this is server compatible? I only play on a server and am wondering so I do not have the long enjoyable ride through Midwest Horizon lol.
Many thanks Alex2ruote
Courseplay and Autodrive are colaborating to combine the 2
https://github.com/Courseplay/courseplay/issues/3819
https://github.com/Stephan-S/FS19_AutoDrive/releases/tag/1.0.3.5
How and what keys do i have too use too get into the Auto drive mod
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