Falkland XXL v1.1.0.0

DESCRIPTION

Version V1.1
1. Fences at the farms are gone.
2. Bug fixes at the outlets.
3. Different bumps eliminated.
4. Created different field accesses.

Please as with the normal Please report an error
Hello here the Falkland XXL V1 4Fach Map
48 fields and a few forests from 0.6 to 147ha :-)
3 x BGA with fermenter volume 500000
2x sawmill
3x gas station
3x tunnel
Highway in a circle on the map with 7 off and driveways
a mistake that I do not get away? if there who knew what already searched the net nothing with success which has helped (Warning: Damage savegame, item 18 with class name SellingStationPlaceable could not be loaded) but goes well on the Dedi multiplayer so far
File size ca.265MB
River with 2 accomplished (ford)
I would also like to sincerely thank all those who have written me so dear and have given 5 stars for the Normal Falkland, just great Thank you builds on :-) I continue with the normal but have patience, the 4 We play the subject in Multiplaier with a few friends and is thus the first priority. We also have live streaming to see what's coming up.
Attention Without my consent, the map is not linked to other platforms or under other names
Mod parts of other modders
Many thanks to the following modders:
roads:
Thomas at ModHub Roadkit
TuneWar from Bettingen and Arnhem

Signs and crash barriers
Idea: timely
Development: funker
Ingame: Sven777b
Further processing: timely
Signs of Nick98.1-
Town signs of Enercon

Field 1 (field01): 5,964 ha
Field 2 (field02): 9,502 ha
Field 3 (field03): 7,980 ha
Field 4 (field04): 6,748 ha
Field 5 (field05): 2.609 ha
Field 6 (field06): 4,112 ha
Field 7 (field07): 6,124 ha
Field 8 (field08): 6,042 ha
Field 9 (field09): 6,278 ha
Field 10 (field 10): 5,769 ha
Field 11 (field 11): 0.632 ha
Field 12 (field 12): 0.874 ha
Field 13 (field13): 0.909 ha
Field 14 (field14): 0.642 ha
Field 15 (field15): 0.914 ha
Field 16 (field16): 0.646 ha
Field 17 (field 17): 1,650 ha
Field 18 (field18): 1,623 ha
Field 19 (field19): 1,632 ha
Field 20 (field20): 1,669 ha
Field 21 (field21): 1,665 ha
Field 22 (field22): 147,097 ha
Field 23 (field23): 3,439 ha
Field 24 (field24): 10,452 ha
Field 25 (field25): 11,957 ha
Field 26 (field26): 13,071 ha
Field 27 (field27): 10,223 ha
Field 28 (field28): 21,517 ha
Field 29 (field29): 8,060 ha
Field 30 (field30): 4.015 ha
Field 31 (field31): 6,247 ha
Field 32: 26,971 ha
Field 33: 25,460 ha
Field 34: 34,362 ha
Field 35 (field35): 22,956 ha
Field 36 (field36): 22,944 ha
Field 37 (field37): 9,075 ha
Field 38 (field38): 8,688 ha
Field 39 (field39): 5,570 ha
Field 40: 9,226 ha
Field 41 (field 41): 7,952 ha
Field 42: 4,818 ha
Field 43 (field43): 12,294 ha
Field 44 (field44): 12,067 ha
Field 45 (field45): 7,351 ha
Field 46 (field46): 43,436 ha
Field 47: 7,988 ha
Field 48 (field 48): 7,371 ha

CREDITS

Modell: Falk66
Textur: Original und Falk66
Script: Original und Falk66
Idee / Konzept: Falk66
Tester: Jonny Chris Matze Falk

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COMMENTS

Commented on 2021-03-20 15:40:21

I love your map, all but after the grass is cut I get it to dry, Only in small patches no matter how meany times I go over it.. Large flat field yes.. thank you have a goo day

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Commented on 2021-03-20 15:40:21

Nice map.
But I HATE the ditches parallel to the roads.
When plowing, sowing & harvesting, the AI seems to see it as an obstacle(And I see that too)

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Commented on 2021-03-20 15:40:21

Not sure what is happening, but there are no farm buildings on the map for me? THis has happened with a few other maps as well, and its ONLY the farm buildings that seem to be missing. I have verified and reinstalled multiple times. Multiple other maps work fine, and even in GE the buildings dont show up. Any ideas? Thank you

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Commented on 2021-03-20 15:40:21

Disregard the above; not sure if the new trend is to put out maps half populated, but the description should note that fact. I never went farther than where the main farm "plot" is in GE, therefore didnt notice ALL the missing areas.

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