FS19 8X Empty Map
No errors or warning
playable by all
simply add to mod folder and start game
Version 1.0
2 farmlands (can purchase whole map)
fields for testing
base selling point (for testing)
shop
animal dealer
base farm with silo
NO ROADS OR TEXTURES
THIS MAP IS TO BUILD 8X MAPS WITH.
As always, feel free to edit, if you make major changes feel free to share as your own,
***Until then original download link only please***
Direct download link
https://mods.to/62in4rriiu6y/FS19_8xEmpty.zip.html
test video
Enjoy
as always you can find updates and support at www.fs19.gridfree.ca
COMMENTS
can you do a how to resize a black map on youtube plz
hired workers using ploughs do not work on this map or the 16x map you released earlier. they start the row get to the end, lift plough and just carry on moving forward, costing thousands in wages, all mods removed from folder except for test map. I noticed you test the map only harvesting, try testing all the necessary things before releasing maps, plough seeding fertilising lol. the concept is good, a blank map for us to build on, it just doesn't work
hired workers seem to work with harv
Hired workers seem to work with harvesting and seeding at the moment, I even removed all fields and created my own but ploughing problem still exists
Please join the forum on fs19.gridfree.ca for support, anytime you chaneg anything,,,,,,,,,,,,,create ground collision map. TERRAINNAME.i3d.plcMap.grle will not be updated when you create ground collision map, you must copy TERRAINAME.i3d.plcColMap.grle to TERRAINNAME.i3d.plcMap.grle for it to work.
I have to apologise, it was a mod causing the problem "Follow me" Version 1.0.1.1 seems to cause the issue removed it and ploughing works fine now I thought I had removed all mods Sorry, all we need now is lots of place-able sell points, and some hedges, I've tried to make some but to no avail I can't get them to work.
please keep in mind this map is for building a map, most empty maps have been created from a mod map with the wrong dimensions, and if you build on those maps, you will have to redo all textures,, only the placeable will be error free, and will also need to be placed in the correct location once the files are corrected,. the maps are made playable to allow one to fully test functionality before starting to build,,,,,
pippin, add them using the editor, by using the xml, you place in editor to get the co ordiantes, then copy those values into the required line in the xml, each sellpoint in the original US map is still in the map, just turned off, you can also import any building you want to be with those sellpoint triggers,
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