8x map for editing v1.0.0.0

DESCRIPTION

[EN]
8x map for editing. With some points of sale already positioned and objects pulling the textures directly from the root folder. Happy editing!
[DE]
8x Karte zum Bearbeiten. Einige Verkaufsstellen sind bereits positioniert und Objekte ziehen die Texturen direkt aus dem Stammordner. Viel Spaß beim Bearbeiten!
[BR]
Mapa 8x para edição. Com alguns pontos de venda já posicionados e objetos puxando as texturas diretamente da pasta raiz. Boa edição!

facebook.com/groups/ImaginaryWorldMapMaker

CREDITS

ZGaming and Imaginary World Map Maker

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COMMENTS

ZGaming
Commented on 2021-03-20 15:40:21

No log errors

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Commented on 2021-03-20 15:40:21

Tooop, melhor base até hoje

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zgaming
Reply comment on 2021-03-20 15:40:21

Thank you soo much bro

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.
Commented on 2021-03-20 15:40:21

Does it have a stutter when doing field work?

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zgaming
Reply comment on 2021-03-20 15:40:21

No

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DOC
Commented on 2021-03-20 15:40:21

No such thing as an 8X map...impossible, has to be either 1X, 4X,16X,64X or 256X

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zgaming
Reply comment on 2021-03-20 15:40:21

the base would be 2x 4x 8x and 16x youre talking wrong there friend

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DOC
Commented on 2021-03-20 15:40:21

ZGAMING, sorry but you are wrong...do the math, has to be multiples of 4. 1x4=4, 4x4=16, 16x4=64, 64x4=256. The map has to be square so impossible for 2 or 8x map. The base maps are not 2x fyi. Do some research and you will see i am right. Not trying to argue but just ask any veteran map maker like Cazz or Dajnet and they will tell you the same.

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DOC
Commented on 2021-03-20 15:40:21

Also to clarify what you are thinking. The X is not the size in km the map has, X is how many time the whole base map has been expanded. for example..a 4X is 4 base maps, 16x is 16 base maps put together so it has to be square. Its not the physical km size like you are thinking.

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zgaming
Reply comment on 2021-03-20 15:40:21

Now I get it Here in the BR community we dont have so many explanations or people who help in this area for maps Im sorry for my mistake and thank you very much for your help Im new to FS19 maps

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Commented on 2021-03-20 15:40:21

Please don't delete this until you follow the link and learn something. https://medium.com/farmsim-forensics/farmsim-forensics-map-sizes-dbff49b1e169

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zgaming
Reply comment on 2021-03-20 15:40:21

Thank you so much

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Commented on 2021-03-20 15:40:21

And, yes, there IS micro stutter when working the fields, like all 16x maps.

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DOC
Commented on 2021-03-20 15:40:21

Keep at it ZGaming...doing a good job...we all learn stuff like Wrangler said...I have countless hours watching Dajnet and others on twitch learning this stuff lol

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Commented on 2021-03-20 15:40:21

Hi ZGAMING, I like that the guys are helping, WRANGLER, and DOC, this is what this is all about. Helping, and assisting, thanks to your guys. May I make a suggestion, please remove the green 8X screen on the world map, and show the fields, in your next update.

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zgaming
Reply comment on 2021-03-20 15:40:21

I created it so that it can be edited for anyone who wants to build their map The person who will create it will make their own PDA so I left it at that But thanks for the suggestion

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Commented on 2021-03-20 15:40:21

the 16x maps only stutter when the game speed is more than x1, and is dependent on how big the biggest field is, and your computer, if run at 1x the stutter is not noticeable unless many harvesters and fields are changing at the same time,

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Commented on 2021-03-20 15:40:21

FS map sizes normally go 1,2,4,16, but if modder changes terrain pixel you can make any size you want.01x to what ever.

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