FLUSSTAL XXL ENGLISH 2.0.0.6
report issues for this map to fs19.gridfree.ca free multiplayer community.
***UPDATED COLLISION MASK***
V2.0.0.6 PreFinal with farm
****Updated with Giants editor 8.1****
Bio Gas plants silo now working
landscaping around new bio gas completely
Pre-built farm 1 location complete with all large husbandry (mods included)
2 mods have tiny errors will be getting these mods fixed(no new save game will be required)
YOU MUST UNZIP AND ADD EACH ZIP FILE INSIDE SEPERATLY
YOU MUST START A NEW SAVE GAME
MAKE SURE GIANTS DELETED THE SAVE GAME FOLDER WHERE YOU START YOUR NEW GAME. All other flusstal version saved games might also need to be deleted (moved to a new location for safe keeping)
fully working farm with animals and product in silo's ready to farm. All large husbandry. (new video coming for 3.0)
All information is available on the server page of www.fs19.gridfree.ca
https://www.fs19.gridfree.ca/index.php/server1
Flusstal 2.0.0.6 is running on a dedicated Server, Name: fs19.gridfree.ca Dedicated
you can download the mods and map directly from the server mod page here:
http://85.190.156.232:32010/mods.html
version 3.0 will be next and will be the final, *optimization*
this version is verified and working on a dedicated server, 4 minor warning in dedicated server, 2 file names with spaces, and 2 files are to large,
2.0.0.5 PreFinal **ERROR IN COLLISSION MASK**
1 new bio gas plant – 3 in total
Previous bio gas plants changed to full size plants (including new triggers)
East Mann Rear trigger replaced, added grains
Sea Port 1 trigger replaced
Transport missions now in English and named properly
1 transport mission moved to mountain top restaurant with extra rewards
Moved vehicle shop spawn farther forward from shop
South sawmill wood chip trigger lowered
New start vehicles.(everything you need to start)
Secret mountain road smoothed (want it a little rough)
all farms vehicles spawn at main shop (working on this)
Reduced file size
This is a PreFinal, please be picky and report any issues no matter the severity,
if no errors the next version will be the final, with a fully built main farm (sell able)
(farm in video is a preview of the almost done final version)
***having issues with a couple of the large husbandry as placeables or would of been in this version***
last tiny things, proper map icons, and other tiny cosmetic issues, the 3 bio gas plants need the cosmetics fixed due to the changes. Reduce file size more etc.
FS19 Flusstal XXL 2.0.0.5 New Sell Points Fly Over
FS19 Flusstal XXL 2.0.0.5 new default vehicles
V2.0.0.4 Log Sales
1 new gasifier plant
2 sawmills, replaced sawmill south and Rear now complete sawmills with log sales.
wood chip sales rear moved and now full size sawmill (Sawmill North), with logs and woodchip sales.
Vehicle Spawn point for farm 3 changed to north shop.
new shop in central city (main city now completely rebuilt)
Shop and Farm Icons moved/added, Shop at central city now spawn vehicles for farm 1 and 2.
3 farm map icons added.
both fs17 gas stations changed to new gas stations with lighting.
sell point markings added to all sell points.
rogers, moved beet pile to allow truck to drive around the plant.
ligthting, many new lights added to city and sell points and intersections on highway.
gate with triggers added to some sell points
ATV Park map icon and now signed staging area with lights.
majority of the cosmetics are complete textures trees etc.
some tiny cosmetics still need to be completed while the sell point and gameplay is being verified.
removed object from road on F10
removed atm in air F19
removed planters from old shop area
***Please check log and chip sales at new sawmills***
***2 hidden roads can you find them both?***
**still can not find cars that are in game and not in editor, anyone that can help with this would be greatly appreciated!
this next stage is the final stages, making sure the gameplay is functional and balanced.
your input is very important to make a well rounded map.
there should now be a balance of seel points for all areas of the map, this should make for a much better gameplay from many different locations.
the sell points names I feel can also be imporved. looking for suggestions.
If you feel there could be a better balance please feel free to suggest them.
The next version will be updated missions, then a short test period then the final of this map.
I will be using the forum on fs19.gridfree.ca for support and issues with this map, to allow for future updates in and when needed.
Version 2.0.0.5 will be working on missions, and any issues found in V2.0.0.4
Change log 26 SELL POINTS V2.0.0.3
26 sell points in total
2 bio-gas plants
2 animal dealers
shop moved to central city
central city completely rebuilt with real houses, commercial building and lighting (more lighting next update).
ground around all city roads have been fixed, no more drop off.
more cosmetics needs to be done to central city.
some textures have been added to main city.
start of atv off-road course added to NW mountain range, diff lock required! (signing still needs to be done)
all original sell points have been updated with new triggers and larger trigger area.
2 new roads! can you find them both?
Change log V2.0.0.2
fixed all sell points
all sell points are now in English
poll sheds removed
farm areas level and smoothed edges (had some rough edging)
farm 1 area made larger, many trees removed, pushed back the mountains to allow for large husbandry.
1 new sell point Costco
File size will drop drastically once final edits are complete. 3 cities from 3 different maps is making for large file size and will be reduced.
Change log V1.0.0.0
BGA now fully on the ground, turned straight to be able to fill easier,
all purchase silo's removed from farm start locations
All building removed minus the big poll shed, now can place anywhere in the main farm area
Main Farm Field levelled to allow for a much larger main farm
no other changes made
Original Flusstal XXL, converted and dumped.
the map
all 3 farm start locations are level smoothed edges and empty......
35 fields of all sizes
approximately 10 woods
3 courtyards
3 cities
launch vehicles are also available on medium difficulty.
if you find any mistakes, then please do not insult me in the comments, but write me a pn with screenshot then i can take care of it.
ole ole
if the map is offered on other sites for download, please use the original link!
donations via paypal: [email protected]
field 1 (field01) : 19.965 ha - 49.334 ac
field 2 (field02) : 9.489 ha
field 3 (field03) : 30.373 ha
field 4 (field04) : 4.294 ha
field 5 (field05) : 1.836 ha
field 6 (field06) : 7.816 ha
field 7 (field07) : 121.937 ha
field 8 (field08) : 21.263 ha
field 9 (field09) : 17.673 ha
field 10 (field10) : 9.606 ha
field 11 (field11) : 9.114 ha
field 12 (field12) : 7.657 ha
field 13 (field13) : 7.633 ha
field 14 (field14) : 10.485 ha
field 15 (field15) : 16.381 ha
field 16 (field16) : 16.366 ha
field 17 (field17) : 22.028 ha
field 18 (field18) : 8.533 ha
field 19 (field19) : 21.934 ha
field 20 (field20) : 17.428 ha
field 21 (field21) : 47.885 ha - 118.326 ac
field 22 (field22) : 8.680 ha
field 23 (field23) : 2.335 ha
field 24 (field24) : 28.093 ha
field 25 (field25) : 32.293 ha
field 26 (field26) : 6.610 ha
field 27 (field27) : 9.429 ha
field 28 (field28) : 30.370 ha
field 29 (field29) : 37.936 ha
field 30 (field30) : 8.359 ha
field 31 (field31) : 5.365 ha
field 32 (field32) : 11.878 ha
field 33 (field33) : 13.735 ha
field 34 (field34) : 8.537 ha
field 35 (field35) : 10.715 ha
field 36 (field36) : 6.990 ha
Need all large animal husbandry for place-able without errors please let me know of any you find, prefer North American modern
**New 4x 4 Farm Challenge Map coming soon**
A true 4 farm map, all 4 farm locations, fields and sell points are evenly matched for the 4 main farms (competing for strategic lands), majority of fields can be easily combined without cutting down trees(could turn the map into a few extremely large fields), more realistic sell point locations and land property values, higher priced sell points are in the industrial area of the city and port, very few sell points outside the commercial areas.
Checkout YouTube, i will be posting (streaming) the map creation.
26 Sell Points
https://www.youtube.com/watch?v=R-Smg2Zmhrw
Secret Roads
ATV Trail (night)
https://www.youtube.com/watch?v=zzejxJN0Hv4&t=23s
Courseplay
COMMENTS
bonjours a tous ça devient excellent bientôt la final en multi fruit carottes oignons ect etc....
elle me plait de plud en plus je ne l'ai pas lâcher depuis le début c'est une merveille j'adore un max me amitiés et respects .
hello to all that becomes excellent soon the final in multi fruit carrots onions ect etc ....
it pleases me plud more I have not let go from the beginning it's a marvel I love a max me friendships and respects
LOL, yes this will happen, like production, yet giants is not ready, instead of fighting with code every update till giants code is ready, i think it is better to have a no issues map.
If anyone want to take this map and add fruits go ahead,
The final will be in a couple of weeks, if you want to add multi fruits to this map and want the newest version message me on fs19.gridfree.ca and ill send you the map files that are most updated as possible,
If you create your own mods and want a section in the forum of your own message me on fs19.gridfree.ca and ill set you up,
same with everyone with a multiplayer game that is looking for new players, can be added to the server page
fs19.gridfree.ca is for everyone not just one,.
Thank you for the great follow up work on this map.
We are near to something perfect !
Rico, yes I would like to thank everyone that has helped to work through this large map, and report all the issues to make it as perfect as it can be,.
I would like to give extra thanks to those that joined fs19.gridfree.ca and are using the forum to post all issues you have found, the forum allows us to work together with instant notifications, any major issues can be dealt with fast, and allows for testing and getting to the final version much simpler, thank you all for your help,
If you create your own mods and want a section in the forum of your own message me on fs19.gridfree.ca and ill set you up,
same with everyone with a multiplayer game that is looking for new players, can be added to the server page
fs19.gridfree.ca is for everyone not just one,.
Any chance you could add Multifruit in the final version?.
still needs a lot of work , why all the extra shops if vehicle just spawn at shop 1 . flying trees , collision flickering on bridges , triggers not working , like where this one is going , but it aint pre final yet ...
ya ok, point out the mistakes, notice you can not show any issues, NO MULTI FRUIT WILL NOT BE ADDED if it is it wont be released here
as the post says, this exact file is running in a dedicated server and no errors and no one has reported any issues with a location, since many are on the forum making sure there are none of these issues,
why not join the dedicated server and show me where these issues are lol,,.....
fs19.gridfree.ca is a free multiplayer community that is moderated, where the creator actually controls the forum and who can post a comment, the internet trolls for fs19 are unreal, everyone fighting for clicks, and seems many invalid comments due to being a free for all, just because your creations get little clicks dont rain on others
im not trolling , i just want to see a nice map . got the forum link somewhere ?
https://www.fs19.gridfree.ca/
que devient la map final je i exploite depuis le début et je ne m'en lasse pas elle est superbe
je sais qu'il y à beaucoup d'heures de travail mais franchement c'est une belle réussite .that becomes the final map I exploited from the beginning and I do not get tired it is superb
I know there are many hours of work but frankly it's a great success
When will the new version of the map appear? , compatible with the new patch v1.3, at this time it is impossible to play on this version of the map ...
KRZYSIEK bonjour j'ai us le mème problème je suis repasser sur version 1.2
KRZYSIEK hello I have the same problem I'm back on version 1.2
if you read the original post, you can find the final version on fs19.gridfree.ca,
the update for grass will be added this week.
not till the final is completely finished testing will it be released here.
to many can not read, yet thanks to all that have joined fs19.gridfree.ca to get this map error free and works with newest patch, it has been running on a dedicated server and has over 160 hour testing error free,
bonjour PARZIVAL je me suis joint a vous du haut de mes 62 ans j'admire le travail que vous faites je ne suis pas trop informatique mais quand j'ai trouver cette merveilleuse carte super réussite je ne joue plus qu'avec celle la mais j'ai beaucoup de mal a naviguer sur tout ces cites pour avoir la dernière version pourriez vous m'aider merci
hello PARZIVAL I joined you from the top of my 62 years I admire the work you do I'm not too computer but when I find this wonderful card super success I no longer play with that but I have a lot of trouble navigating all these cities to have the latest version could you help me thank you
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